Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:triplfun_map
Address RangeLengthFunctionDescription
0x0000-0x7FFFF524288ROM(// ROM)
0x100000-0x17FFFF524288ROM(// ROM)
0x200000-0x20FFFF65536RAM(// RAM)
0x300000-0x3000034Readseta_dsw_r (// DSW)
0x400000-0x4000012Write NOP(// ? IRQ Ack)
0x400000-0x4000012Read PortP1 (// P1)
0x400002-0x4000032Read PortP2 (// P2)
0x400004-0x4000052Read PortCOINS (// Coins)
0x500000-0x5000056RAM Write, Sharedseta_vregs_w, vregs (// Coin Lockout + Video Registers)
0x500006-0x5000072Device Read/Write 8-bitoki, okim6295_device, read, write, 0x00ff (// tfun sound)
0x800000-0x803FFF16384RAM Write, Sharedseta_vram_0_w, vram_0 (// VRAM 0&1)
0x880000-0x883FFF16384RAM Write, Sharedseta_vram_2_w, vram_2 (// VRAM 2&3)
0xA00600-0xA006078RAM, Device Read/Writespritegen, seta001_device, spritectrl_r16, spritectrl_w16
0xB00000-0xB03FFF16384RAM, Device Read/Writespritegen, seta001_device, spritecode_r16, spritecode_w16 (// Sprites Code + X + Attr)
0xC00400-0xC00FFF3072RAM, Sharedpaletteram (// Palette)
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:oki
Address RangeLengthLabel/LocationDescription
0x0000-0x3FFFF26214401.binCRC(c186a930) (Fluke: CC9E)
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