Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:punipic_map
Address RangeLengthFunctionDescription
0x0000-0x3FFFFF4194304ROM
0x800000-0x8000078Read PortIN1 (/* Player input ports */)
0x800006-0x8000072Writecps1_soundlatch_w (/* Sound command */)
0x800018-0x80001F8Readcps1_dsw_r (/* System input ports / Dip Switches */)
0x800030-0x8000378Writecps1_coinctrl_w
0x800100-0x80013F64Write, Sharedcps1_cps_a_w, cps_a_regs (/* CPS-A custom */)
0x800140-0x80017F64Read/Write, Sharedcps1_cps_b_r, cps1_cps_b_w, cps_b_regs
0x880000-0x8800012Write NOP(// same as 98000C)
0x900000-0x92FFFF196608RAM Write, Sharedcps1_gfxram_w, gfxram
0x980000-0x98000F16Writepunipic_layer_w
0x990000-0x9900012Write NOP(// unknown)
0x991000-0x99101724Write NOP(// unknown)
0xF18000-0xF19FFF8192RAM
0xF1C006-0xF1C0072Read Port, Write PortEEPROMIN, EEPROMOUT
0xFF0000-0xFFFFFF65536RAM, Sharedmainram
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:audiocpu
Address RangeLengthLabel/LocationDescription
0x0000-0x3FFF16384pic16c57
0x0000-0x3FFF16384pic16c57
Memory Area:oki
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF524288sound.binCRC(aeec9dc6) (Fluke: 754A)
0x0000-0x7FFFF524288sound.binCRC(aeec9dc6) (Fluke: 754A)
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