Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:hd647180_mem
Address RangeLengthFunctionDescription
0x0000-0x7FFF32768ROM
0xFE00-0xFFFF512RAM(// Internal 512 bytes of RAM)
Memory Area:tekipaki_68k_mem
Address RangeLengthFunctionDescription
0x0000-0x1FFFF131072ROM
0x20000-0x3FFFF131072ROM(// extra for Whoopee)
0x80000-0x82FFF12288RAM
0xC0000-0xC0FFF4096RAM Device Write, Sharedpalette, palette_device, write, palette
0x140000-0x14000D14Device Read/Writegp9001, gp9001vdp_device, gp9001_vdp_r, gp9001_vdp_w
0x180000-0x1800012Read PortDSWA
0x180010-0x1800112Read PortDSWB
0x180020-0x1800212Read PortSYS
0x180030-0x1800312Read PortJMPR (// CPU 2 busy and Region Jumper block)
0x0010SpecialActive High
0x180040-0x1800412Writetoaplan2_coin_word_w
0x180050-0x1800512Read PortIN1
0x180060-0x1800612Read PortIN2
0x180070-0x1800712Writetoaplan2_hd647180_cpu_w
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:audiocpu
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFF32768hd647180.020
Memory Area:gp9001
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF524288tp020-4.binCRC(3ebbe41e) (Fluke: 17B8)
0x80000-0xFFFFF524288tp020-3.binCRC(2d5e2201) (Fluke: BF2D)
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