Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:blocken_map
Address RangeLengthFunctionDescription
0x0000-0xFFFFF1048576ROM
0x100000-0x1000012Read PortINPUTS
0x0001Joystick RightActive Low
0x0002Joystick LeftActive Low
0x0004Joystick DownActive Low
0x0008Joystick UpActive Low
0x0010Button 1Active Low
0x0020Button 2Active Low
0x0040Button 3Active Low
0x0080CustomActive Low
0x0100Joystick RightActive Low
0x0200Joystick LeftActive Low
0x0400Joystick DownActive Low
0x0800Joystick UpActive Low
0x1000Button 1Active Low
0x2000Button 2Active Low
0x4000Button 3Active Low
0x8000CustomActive Low
0x100002-0x1000032Read Port, Write NOPSYSTEM, (// w -> unknown purpose)
0x0001Coin 1Active Low
0x0002Coin 2Active Low
0x0004Service 1Active Low
0x0008Start 1Active Low
0x0010Start 2Active Low
0x0020ServiceActive Low
0x0040UnknownActive Low
0x0080UnknownActive Low
0x100004-0x1000052Read PortDSW
0x0006DifficultyActive High
0x0004EasyActive High
0x0006NormalActive High
0x0002HardActive High
0x0000Very_HardActive High
0x0008AActive High
0x0000BActive High
0x0030PlayersActive High
0x00301Active High
0x00202Active High
0x00103Active High
0x00004Active High
0x0040Demo_SoundsActive High
0x0040OffActive High
0x0000OnActive High
0x0080Flip_ScreenActive High
0x0080OffActive High
0x0000OnActive High
0x0f00Coin_AActive High
0x02004C_1CActive High
0x05003C_1CActive High
0x08002C_1CActive High
0x04003C_2CActive High
0x01004C_3CActive High
0x0f001C_1CActive High
0x03003C_4CActive High
0x07002C_3CActive High
0x0e001C_2CActive High
0x06002C_5CActive High
0x0d001C_3CActive High
0x0c001C_4CActive High
0x0b001C_5CActive High
0x0a001C_6CActive High
0x09001C_7CActive High
0x0000Free_PlayActive High
0xf000Coin_BActive High
0x20004C_1CActive High
0x50003C_1CActive High
0x80002C_1CActive High
0x00005C_3CActive High
0x40003C_2CActive High
0x10004C_3CActive High
0xf0001C_1CActive High
0x30003C_4CActive High
0x70002C_3CActive High
0xe0001C_2CActive High
0x60002C_5CActive High
0xd0001C_3CActive High
0xc0001C_4CActive High
0xb0001C_5CActive High
0xa0001C_6CActive High
0x90001C_7CActive High
0x100008-0x1000092Writeblitter_go_w
0x10000A-0x10000B2Read NOP, Writeirq_ack_w (// r -> unknown purpose (value doesn't matter, left-over?))
0x10000C-0x10000D2Writeblocken_coinctrl_w
0x10000E-0x10000F2Writeheberpop_sound_command_w
0x200000-0x200FFF4096RAM Device Write, Sharedpalette, palette_device, write, palette
0x300000-0x30FFFF65536RAM, Sharedram (/* gfx & work ram */)
0x340000-0x3400012Writeflipscreen_w
0x360000-0x3600012Writegfxlist_addr_w
0x800000-0xB7FFFF3670016ROM, Regiongfx1, 0
Memory Area:heberpop_sound_map
Address RangeLengthFunctionDescription
0x0000-0xF7FF63488ROM
0xF800-0xFFFF2048RAM
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:audiocpu
Address RangeLengthLabel/LocationDescription
0x0000-0xFFFF65536ic34.binCRC(23e446ff) (Fluke: 43C5)
Memory Area:gfx1
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF524288ic98j.binCRC(35dda273) (Fluke: 6CB3)
0x80000-0xFFFFF524288ic99j.binCRC(ce43762b) (Fluke: AD1D)
0x200000-0x27FFFF524288ic100j.binCRC(a34786fd) (Fluke: 7E50)
Memory Area:samples
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF524288ic53.binCRC(86108c56) (Fluke: 2356)
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