Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:hedpanic_map
Address RangeLengthFunctionDescription
0x0000-0x7FFFF524288ROM
0x100000-0x10FFFF65536RAM
0xD00008-0xD000092Writehedpanic_platform_w (// protection)
Memory Area:multchmp_map
Address RangeLengthFunctionDescription
0x0000-0x7FFFF524288ROM
0x100000-0x10FFFF65536RAM
0x700008-0x70000B4Read NOP(// unused protection?)
Memory Area:multchmp_sound_io_map
Address RangeLengthFunctionDescription
0x0000-0x00012Device Writeymsnd, ym3812_device, write (// YM3812)
0x00021Device Read/Writeoki, okim6295_device, read, write (// M6295)
0x00031Readesd16_sound_command_r (// From Main CPU)
0x00041Write NOP(// ? $00, $30)
0x00051Writeesd16_sound_rombank_w (// ROM Bank)
0x00061Read/Write NOP(// ? At the start / ? 1 (End of NMI routine))
Memory Area:multchmp_sound_map
Address RangeLengthFunctionDescription
0x0000-0x7FFF32768ROM(// ROM)
0x8000-0xBFFF16384ROM Bankbank1 (// Banked ROM)
0xF800-0xFFFF2048RAM(// RAM)
Memory Area:tangtang_map
Address RangeLengthFunctionDescription
0x0000-0x7FFFF524288ROM
0x600008-0x6000092Writehedpanic_platform_w
0x700000-0x70FFFF65536RAM
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:audiocpu
Address RangeLengthLabel/LocationDescription
0x0000-0x3FFFF262144esd3.su06CRC(d48ecc5c) (Fluke: 3462)
Memory Area:oki
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFFF131072esd4.su10CRC(f2dfb02d) (Fluke: 94CD)
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