Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:blandia_map
Address RangeLengthFunctionDescription
0x0000-0x1FFFFF2097152ROM(// ROM (up to 2MB))
0x200000-0x20FFFF65536RAM(// RAM (main ram for zingzip, wrofaero writes to 20f000-20ffff))
0x210000-0x21FFFF65536RAM(// RAM (gundhara))
0x300000-0x30FFFF65536RAM(// RAM (wrofaero and blandia only?))
0x400000-0x4000012Read PortP1 (// P1)
0x400002-0x4000032Read PortP2 (// P2)
0x400004-0x4000052Read PortCOINS (// Coins)
0x0001Coin 1Active Low
0x0002Coin 2Active Low
0x0004Service 1Active Low
0x0008TiltActive Low
0x0010UnknownActive Low
0x0020UnknownActive Low
0x0040UnknownActive Low
0x0080UnknownActive Low
0x500000-0x5000056RAM Write, Sharedseta_vregs_w, vregs (// (gundhara) Coin Lockout + Video Registers)
0x600000-0x6000034Readseta_dsw_r (// DSW)
0x700000-0x7003FF1024RAM(// (rezon,jjsquawk))
0x700400-0x700FFF3072RAM, Sharedpaletteram (// Palette)
0x703C00-0x7047FF3072RAM, Sharedpaletteram2 (// 2nd Palette for the palette offset effect)
0x800600-0x8006078RAM, Device Read/Writespritegen, seta001_device, spritectrl_r16, spritectrl_w16
0x880000-0x8800012RAM(// ? 0xc000)
0x900000-0x903FFF16384RAM, Device Read/Writespritegen, seta001_device, spritecode_r16, spritecode_w16 (// Sprites Code + X + Attr)
0xB00000-0xB03FFF16384RAM Write, Sharedseta_vram_0_w, vram_0 (// VRAM 0&1)
0xB04000-0xB0FFFF49152RAM(// (jjsquawk))
0xB80000-0xB83FFF16384RAM Write, Sharedseta_vram_2_w, vram_2 (// VRAM 2&3)
0xB84000-0xB8FFFF49152RAM(// (jjsquawk))
0xC00000-0xC03FFF16384Device Read/Writex1snd, x1_010_device, word_r, word_w (// Sound)
0xD00000-0xD000078Write NOP(// ?)
0xE00000-0xE000012Write NOP(// ? VBlank IRQ Ack)
0xF00000-0xF000012Write NOP(// ? Sound IRQ Ack)
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:gfx1
Address RangeLengthLabel/LocationDescription
0x0000-0xFFFFF1048576ux001008.u64CRC(413647b6) (Fluke: BF0F)
0x100000-0x1FFFFF1048576ux001007.u201CRC(4440fdd1) (Fluke: F2A6)
0x200000-0x2FFFFF1048576ux001006.u63CRC(abc01cf7) (Fluke: E42E)
0x300000-0x3FFFFF1048576ux001005.u200CRC(bea0c4a5) (Fluke: 5989)
Memory Area:gfx2
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF524288ux001009.u65CRC(bc6f6aea) (Fluke: B1B1)
0x40000-0xBFFFF524288ux001010.u66CRC(bd7f7614) (Fluke: 45B0)
Memory Area:gfx3
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF524288ux001011.u67CRC(5efe0397) (Fluke: 40F4)
0x40000-0xBFFFF524288ux001012.u068CRC(f29959f6) (Fluke: 3F2F)
Memory Area:x1snd
Address RangeLengthLabel/LocationDescription
0x0000-0xBFFFF786432ux001013.u69CRC(5cd273cd) (Fluke: 7A79)
0x140000-0x1BFFFF524288ux001014.u70CRC(86b49b4e) (Fluke: 9939)
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