Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:umanclub_map
Address RangeLengthFunctionDescription
0x0000-0x3FFFF262144ROM(// ROM)
0x200000-0x20FFFF65536RAM(// RAM)
0x300000-0x3003FF1024RAM, Sharedpaletteram (// Palette)
0x300400-0x300FFF3072RAM(//)
0x400000-0x4000012Read PortP1 (// P1)
0x400000-0x4000012Write NOP(// ? (end of lev 2))
0x400002-0x4000032Read PortP2 (// P2)
0x400004-0x4000052Write NOP(// ? (end of lev 2))
0x400004-0x4000052Read PortCOINS (// Coins)
0x0001Coin 1Active Low
0x0002Coin 2Active Low
0x0004Service 1Active Low
0x0008TiltActive Low
0x0010UnknownActive Low
0x0020UnknownActive Low
0x0040UnknownActive Low
0x0080UnknownActive Low
0x500000-0x5000012RAM Write, Sharedseta_vregs_w, vregs (// Coin Lockout + Video Registers)
0x600000-0x6000034Readseta_dsw_r (// DSW)
0xA00000-0xA005FF1536RAM, Device Read/Writespritegen, seta001_device, spriteylow_r16, spriteylow_w16 (// Sprites Y)
0xA00600-0xA006078RAM, Device Read/Writespritegen, seta001_device, spritectrl_r16, spritectrl_w16
0xB00000-0xB03FFF16384RAM, Device Read/Writespritegen, seta001_device, spritecode_r16, spritecode_w16 (// Sprites Code + X + Attr)
0xC00000-0xC03FFF16384Device Read/Writex1snd, x1_010_device, word_r, word_w (// Sound)
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:gfx1
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF524288bp923-003.u15CRC(91ca98a1) (Fluke: 6289)
0x80000-0xFFFFF524288bp923-004.u9CRC(15c678e3) (Fluke: 1B3B)
Memory Area:x1snd
Address RangeLengthLabel/LocationDescription
0x0000-0xFFFFF1048576bp923-005.u4CRC(7c0e37be) (Fluke: 1AC5)
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