Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:afega
Address RangeLengthFunctionDescription
0x0000-0x7FFFF524288ROM
0x80000-0x8001D30Write Only(//)
0x80000-0x800012Read PortIN0 (// Buttons)
0x80002-0x800032Read PortIN1 (// P1 + P2)
0x80004-0x800052Read PortDSW1 (// 2 x DSW)
0x80012-0x800132Readafega_unknown_r
0x8001E-0x8001F2Writeafega_soundlatch_w (// To Sound CPU)
0x80020-0x87FFF32736Write Only(//)
0x88600-0x8BFFF14848Write Only(//)
0x8C008-0x8FFFF16376Write Only(//)
0xC0000-0xCFFFF65536RAM Write, Sharednmk16_mainram_strange_w, mainram
0xF0000-0xFFFFF65536RAM Write, Sharednmk16_mainram_strange_w, mainram
Memory Area:afega_sound_cpu
Address RangeLengthFunctionDescription
0x0000-0xEFFF61440ROM
0x00031Write NOP(// bug in sound prg?)
0x00041Write NOP(// bug in sound prg?)
0xF000-0xF7FF2048RAM(// RAM)
0xF8001Device Readsoundlatch, generic_latch_8_device, read (// From Main CPU)
0xF808-0xF8092Device Read/Writeymsnd, ym2151_device, read, write (// YM2151)
0xF80A1Device Read/Writeoki1, okim6295_device, read, write (// M6295)
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:audiocpu
Address RangeLengthLabel/LocationDescription
0x0000-0xFFFF655361.binCRC(5d8cf28e) (Fluke: E817)
0x0000-0x7FFFF524288rhawk4.binCRC(d79aa288) (Fluke: 273A)
Memory Area:oki1
Address RangeLengthLabel/LocationDescription
0x0000-0x3FFFF2621445CRC(e911ce33) (Fluke: 4B86)
© Copyright 2009-2025, ClassicSoft, LLC. All rights reserved
Powered by the ClassicSoft Web Content Framework V3