Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:pcktgal_map
Address RangeLengthFunctionDescription
0x0000-0x07FF2048RAM
0x0800-0x0FFF2048Device Read/Writetilegen1, deco_bac06_device, pf_data_8bit_r, pf_data_8bit_w
0x1000-0x11FF512RAM, Sharedspriteram
0x1800-0x18078Device Writetilegen1, deco_bac06_device, pf_control0_8bit_w
0x18001Read PortP1
0x0001Joystick RightActive Low
0x0002Joystick LeftActive Low
0x0004Joystick DownActive Low
0x0008Joystick UpActive Low
0x0010Start 1Active Low
0x0020Start 2Active Low
0x0040Button 2Active Low
0x0080Button 1Active Low
0x1810-0x181F16Device Read/Writetilegen1, deco_bac06_device, pf_control1_8bit_r, pf_control1_8bit_w
0x1A001Read Port, WriteP2, sound_w
0x0001Joystick RightActive Low
0x0002Joystick LeftActive Low
0x0004Joystick DownActive Low
0x0008Joystick UpActive Low
0x0010Coin 1Active Low
0x0020Coin 2Active Low
0x0040Button 2Active Low
0x0080Button 1Active Low
0x1C001Read Port, WriteDSW, bank_w
0x0003CoinageActive High
0x00002C_1CActive High
0x00031C_1CActive High
0x00021C_2CActive High
0x00011C_3CActive High
0x0004Flip_ScreenActive High
0x0004OffActive High
0x0000OnActive High
0x0000NoActive High
0x0008YesActive High
0x0010Demo_SoundsActive High
0x0000OffActive High
0x0010OnActive High
0x0000100Active High
0x0020120Active High
0x0040LivesActive High
0x00003Active High
0x00404Active High
0x0080UnknownActive High
0x0080OffActive High
0x0000OnActive High
0x4000-0x5FFF8192ROM Bankbank1
0x6000-0x7FFF8192ROM Bankbank2
0x8000-0xFFFF32768ROM
Memory Area:pcktgal_sound_map
Address RangeLengthFunctionDescription
0x0000-0x07FF2048RAM
0x0800-0x08012Device Writeym1, ym2203_device, write
0x1000-0x10012Device Writeym2, ym3812_device, write
0x18001Writeadpcm_data_w (/* ADPCM data for the MSM5205 chip */)
0x20001Writesound_bank_w
0x30001Device Readsoundlatch, generic_latch_8_device, read
0x34001Readadpcm_reset_r (/* ? not sure */)
0x4000-0x7FFF16384ROM Bankbank3
0x8000-0xFFFF32768ROM
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:audiocpu
Address RangeLengthLabel/LocationDescription
0x10000-0x17FFF32768eb03.f2CRC(cb029b02) (Fluke: 3734)
Memory Area:gfx1
Address RangeLengthLabel/LocationDescription
0x0000-0xFFFF65536eb01.d11CRC(63542c3d) (Fluke: C370)
0x10000-0x1FFFF65536eb02.d12CRC(a9dcd339) (Fluke: 8627)
Memory Area:gfx2
Address RangeLengthLabel/LocationDescription
0x0000-0xFFFF65536eb00.a1CRC(6c1a14a8) (Fluke: EC91)
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x10000-0x13FFF16384eb04.j7CRC(8215d60d) (Fluke: 1CCB)
Memory Area:proms
Address RangeLengthLabel/LocationDescription
0x0000-0x01FF512eb05.k14CRC(3b6198cb),82s147.084 (Fluke: 0F70)
0x0200-0x03FF512eb06.k15CRC(1fbd4b59),82s131.101 (Fluke: 2AA3)
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