Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:higemaru_map
Address RangeLengthFunctionDescription
0x0000-0x7FFF32768ROM
0xC0001Read PortP1
0x0001Joystick RightActive Low
0x0002Joystick LeftActive Low
0x0004Joystick DownActive Low
0x0008Joystick UpActive Low
0x0010UnknownActive Low
0x0020UnknownActive Low
0x0040UnknownActive Low
0x0080UnknownActive Low
0xC0011Read PortP2
0x0001Joystick RightActive Low
0x0002Joystick LeftActive Low
0x0004Joystick DownActive Low
0x0008Joystick UpActive Low
0x0010UnknownActive Low
0x0020UnknownActive Low
0x0040UnknownActive Low
0x0080UnknownActive Low
0xC0021Read PortSYSTEM
0x0001UnknownActive Low
0x0002Button 1Active Low
0x0004FreezeActive Low
0x0008Button 1Active Low
0x0010Start 2Active Low
0x0020Start 1Active Low
0x0040Coin 2Active Low
0x0080Coin 1Active Low
0xC0031Read PortDSW1
0x00015C_1CActive High
0x00024C_1CActive High
0x00033C_1CActive High
0x00042C_1CActive High
0x00071C_1CActive High
0x00061C_2CActive High
0x00051C_3CActive High
0x0000Free_PlayActive High
0x00085C_1CActive High
0x00104C_1CActive High
0x00183C_1CActive High
0x00202C_1CActive High
0x00381C_1CActive High
0x00301C_2CActive High
0x00281C_3CActive High
0x0000Free_PlayActive High
0x00801Active High
0x00402Active High
0x00c03Active High
0x00005Active High
0xC0041Read PortDSW2
0x0000UprightActive High
0x0001CocktailActive High
0x000e10k 50k 50k+Active High
0x000c10k 60k 60k+Active High
0x000a20k 60k 60k+Active High
0x000820k 70k 70k+Active High
0x000630k 70k 70k+Active High
0x000430k 80k 80k+Active High
0x000240k 100k 100k+Active High
0x0000NoneActive High
0x0000OffActive High
0x0010OnActive High
0x0000OffActive High
0x0020OnActive High
0x0040OffActive High
0x0000OnActive High
0xC8001Writehigemaru_c800_w
0xC801-0xC8022Device Writeay1, ay8910_device, address_data_w
0xC803-0xC8042Device Writeay2, ay8910_device, address_data_w
0xD000-0xD3FF1024RAM Write, Sharedhigemaru_videoram_w, videoram
0xD400-0xD7FF1024RAM Write, Sharedhigemaru_colorram_w, colorram
0xD880-0xD9FF384RAM, Sharedspriteram
0xE000-0xEFFF4096RAM
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:gfx1
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFF8192hg3.m1CRC(b37b88c8),characters (Fluke: 4E97)
Memory Area:gfx2
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFF8192hg1.c14CRC(ef4c2f5d),tiles (Fluke: 9633)
0x2000-0x3FFF8192hg2.e14CRC(9133f804) (Fluke: AF4F)
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFF8192hg4.p12CRC(dc67a7f9) (Fluke: 4FFF)
0x2000-0x3FFF8192hg5.m12CRC(f65a4b68) (Fluke: 0D84)
0x4000-0x5FFF8192hg6.p11CRC(5f5296aa) (Fluke: C832)
0x6000-0x7FFF8192hg7.m11CRC(dc5d455d) (Fluke: A106)
Memory Area:proms
Address RangeLengthLabel/LocationDescription
0x0000-0x001F32hgb3.l6CRC(629cebd8),palette (Fluke: B6B7)
0x0020-0x011F256hgb5.m4CRC(dbaa4443),char lookup table (Fluke: 6D29)
0x0120-0x021F256hgb1.h7CRC(07c607ce),sprite lookup table (Fluke: E24F)
0x0220-0x031F256hgb4.l9CRC(712ac508),interrupt timing (not used) (Fluke: DC38)
0x0320-0x041F256hgb2.k7CRC(4921635c),video timing? (not used) (Fluke: 1FB1)
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