Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:nitedrvr_map
Address RangeLengthFunctionDescription
0x0000-0x00FF256RAM, Mirror0x100 (// SCRAM)
0x0200-0x027F128Read NOP, Write, Mirror, Sharednitedrvr_videoram_w, 0x180, videoram (// PFW)
0x0400-0x042F48Read NOP, Write Only, Mirror, Shared0x1c0, hvc (// POSH, POSV, CHAR)
0x0430-0x043F16Device Write, Mirrorwatchdog, watchdog_timer_device, reset_w, 0x1c0
0x0600-0x07FF512Readnitedrvr_in0_r
0x0800-0x09FF512Readnitedrvr_in1_r
0x0A00-0x0BFF512Writenitedrvr_out0_w
0x0C00-0x0DFF512Writenitedrvr_out1_w
0x8000-0x807F128Read Only, Mirror, Shared0x380, videoram (// PFR)
0x8400-0x87FF1024Read/Writenitedrvr_steering_reset_r, nitedrvr_steering_reset_w
0x9000-0x9FFF4096ROM(// ROM1-ROM2)
0xFFF0-0xFFFF16ROM(// ROM2 for 6502 vectors)
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x9000-0x97FF2048006569-01.d2CRC(7afa7542) (Fluke: 8A32)
0x9800-0x9FFF2048006570-01.f2CRC(bf5d77b1) (Fluke: 75E2)
© Copyright 2009-2025, ClassicSoft, LLC. All rights reserved
Powered by the ClassicSoft Web Content Framework V3