Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:st0016_io
Address RangeLengthFunctionDescription
0x00C01Read Port, WriteP1, mux_select_w
0x00C11Read Port, Write NOPP2,
0x00C21Read, Write NOPmux_r,
0x00C31Read Port, Write NOPP2,
0x00E01Write NOP(/* renju = $40, neratte = 0 */)
0x00E11Writest0016_rom_bank_w
0x00E61Write NOP(/* banking ? ram bank ? shared rambank ? */)
0x00E71Write NOP(/* watchdog */)
Memory Area:st0016_mem
Address RangeLengthFunctionDescription
0x0000-0x7FFF32768ROM
0x8000-0xBFFF16384ROM Bankbank1
0xE000-0xE7FF2048RAM
0xE800-0xE87F128RAM(/* common ram */)
0xF000-0xFFFF4096RAM(/* work ram */)
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF524288sx012-01CRC(6ca01d57) (Fluke: 866D)
0x100000-0x1FFFFF1048576sx012-02CRC(40a4e354) (Fluke: 297E)
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