Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:baraduke_map
Address RangeLengthFunctionDescription
0x0000-0x1FFF8192Read/Write, Sharedbaraduke_spriteram_r,baraduke_spriteram_w, spriteram (/* Sprite RAM */)
0x2000-0x3FFF8192Read/Write, Sharedbaraduke_videoram_r,baraduke_videoram_w, videoram (/* Video RAM */)
0x4000-0x43FF1024Device Read/Writenamco, namco_cus30_device, namcos1_cus30_r, namcos1_cus30_w (/* PSG device, shared RAM */)
0x4800-0x4FFF2048Read/Write, Sharedbaraduke_textram_r,baraduke_textram_w, textram (/* video RAM (text layer) */)
0x6000-0xFFFF40960ROM(/* ROM */)
0x80001Device Writewatchdog, watchdog_timer_device, reset_w (/* watchdog reset */)
0x88001Writebaraduke_irq_ack_w (/* irq acknowledge */)
0xB000-0xB0023Writebaraduke_scroll0_w (/* scroll (layer 0) */)
0xB004-0xB0063Writebaraduke_scroll1_w (/* scroll (layer 1) */)
Memory Area:mcu_map
Address RangeLengthFunctionDescription
0x0000-0x001F32Device Read/Writemcu, hd63701_cpu_device, m6801_io_r,m6801_io_w (/* internal registers */)
0x0080-0x00FF128RAM(/* built in RAM */)
0x1000-0x13FF1024Device Read/Writenamco, namco_cus30_device, namcos1_cus30_r, namcos1_cus30_w (/* PSG device, shared RAM */)
0x11051Readsoundkludge_r (/* cures speech */)
0x8000-0xBFFF16384ROM(/* MCU external ROM */)
0x80001Write NOP(/* watchdog reset? */)
0x88001Write NOP(/* irq acknoledge? */)
0xC000-0xC7FF2048RAM(/* RAM */)
0xF000-0xFFFF4096ROM(/* MCU internal ROM */)
Memory Area:mcu_port_map
Address RangeLengthFunctionDescription
0x00001ReadreadFF (/* leds won't work otherwise */)
0x00001Writebaraduke_lamps_w (/* lamps */)
0x00001Readinputport_r (/* input ports read */)
0x00001Writeinputport_select_w (/* input port select */)
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:gfx1
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFF8192bd1_5.3jCRC(706b7fee),characters (Fluke: 42B3)
Memory Area:gfx2
Address RangeLengthLabel/LocationDescription
0x0000-0x3FFF16384bd1_8.4pCRC(b0bb0710),tiles (Fluke: 653C)
0x4000-0x7FFF16384bd1_7.4nCRC(0d7ebec9) (Fluke: 0388)
0x8000-0xBFFF16384bd1_6.4mCRC(e5da0896) (Fluke: 4C85)
Memory Area:gfx3
Address RangeLengthLabel/LocationDescription
0x0000-0x3FFF16384bd1_9.8kCRC(87a29acc),sprites (Fluke: E00B)
0x4000-0x7FFF16384bd1_10.8lCRC(72b6d20c) (Fluke: 412A)
0x8000-0xBFFF16384bd1_11.8mCRC(3076af9c) (Fluke: 1094)
0xC000-0xFFFF16384bd1_12.8nCRC(8b4c09a3) (Fluke: 3EA7)
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x6000-0x7FFF8192bd1_3.9cCRC(ea2ea790) (Fluke: F6F4)
0x8000-0xBFFF16384bd1_1.9aCRC(4e9f2bdc) (Fluke: 852E)
0xC000-0xFFFF16384bd1_2.9bCRC(40617fcd) (Fluke: A05F)
Memory Area:mcu
Address RangeLengthLabel/LocationDescription
0x8000-0xBFFF16384bd1_4b.3bCRC(a47ecd32),subprogram for the MCU (Fluke: 5DD1)
0xF000-0xFFFF4096cus60-60a1.mcuCRC(076ea82a),MCU internal code (Fluke: CB6E)
Memory Area:proms
Address RangeLengthLabel/LocationDescription
0x0000-0x07FF2048bd1-1.1nCRC(0d78ebc6),Blue + Green palette (prom type mb7138e) (Fluke: 63C4)
0x0800-0x0FFF2048bd1-2.2mCRC(03f7241f),Red palette (prom type mb7128e) (Fluke: 5682)
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