Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:mogura_io_map
Address RangeLengthFunctionDescription
0x00001Write NOP(// ??)
0x00081Read PortSYSTEM
0x0001Coin 1Active Low
0x0002Coin 2Active Low
0x0004Coin 3Active Low
0x0008Coin 4Active Low
0x0010Service 1Active Low
0x0020Service 2Active Low
0x0040Service 3Active Low
0x0080Service 4Active Low
0x000C1Read PortP1
0x000D1Read PortP2
0x000E1Read PortP3
0x000F1Read PortP4
0x00101Read PortSERVICE
0x00feUnusedActive Low
0x00141Writemogura_dac_w (/* 4 bit DAC x 2. MSB = left, LSB = right */)
Memory Area:mogura_map
Address RangeLengthFunctionDescription
0x0000-0x7FFF32768ROM
0xC000-0xDFFF8192RAM(// main ram)
0xE000-0xEFFF4096RAM Write, Sharedmogura_gfxram_w, gfxram (// ram based characters)
0xF000-0xFFFF4096RAM Write, Sharedmogura_tileram_w, tileram (// tilemap)
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFF32768gx141.5nCRC(98e6120d) (Fluke: E951)
Memory Area:proms
Address RangeLengthLabel/LocationDescription
0x0000-0x001F32gx141.7jCRC(b21c5d5f) (Fluke: C0E5)
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