Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:cop01_map
Address RangeLengthFunctionDescription
0x0000-0xBFFF49152ROM
0xC000-0xCFFF4096RAM(/* c000-c7ff in cop01 */)
0xD000-0xDFFF4096RAM Write, Sharedcop01_background_w, bgvideoram
0xE000-0xE0FF256Write Only, Sharedspriteram
0xF000-0xF3FF1024Write, Sharedcop01_foreground_w, fgvideoram
Memory Area:mightguy_audio_io_map
Address RangeLengthFunctionDescription
0x0000-0x00012Device Writeymsnd, ym3526_device, write
0x00021Write NOP(/* 1412M2? */)
0x00031Readkludge (/* 1412M2? */)
0x00031Write NOP(/* 1412M2? */)
0x00061Readcop01_sound_command_r
Memory Area:mightguy_io_map
Address RangeLengthFunctionDescription
0x00001Read PortP1
0x0001Joystick UpActive Low
0x0002Joystick DownActive Low
0x0004Joystick LeftActive Low
0x0008Joystick RightActive Low
0x0010Button 1Active Low
0x0020Button 2Active Low
0x0040UnknownActive Low
0x0080UnknownActive Low
0x00011Read PortP2
0x0001Joystick UpActive Low
0x0002Joystick DownActive Low
0x0004Joystick LeftActive Low
0x0008Joystick RightActive Low
0x0010Button 1Active Low
0x0020Button 2Active Low
0x0040UnknownActive Low
0x0080UnknownActive Low
0x00021Read PortSYSTEM
0x0001Start 1Active Low
0x0002Start 2Active Low
0x0004Coin 1Active Low
0x0008Coin 2Active Low
0x0010Service 1Active Low
0x0020ServiceActive Low
0x0040UnknownActive Low
0x0080UnknownActive Low
0x00031Read PortDSW1
0x00033Active High
0x00024Active High
0x00015Active High
0x00006Active High
0x0004Every 200kActive High
0x0000500k onlyActive High
0x0000OffActive High
0x0008OnActive High
0x0000UprightActive High
0x0010CocktailActive High
0x0020OffActive High
0x0000OnActive High
0x0080SpecialActive High
0x00041Read PortDSW2
0x00012C_1CActive High
0x00031C_1CActive High
0x00021C_2CActive High
0x0000Free_PlayActive High
0x00003C_1CActive High
0x00042C_3CActive High
0x000c1C_3CActive High
0x00081C_6CActive High
0x0030EasyActive High
0x0020NormalActive High
0x0010HardActive High
0x0000InvincibilityActive High
0x0040SpecialActive High
0x0080SpecialActive High
0x0040-0x00434Writecop01_vreg_w
0x00441Writecop01_sound_command_w
0x00451Writecop01_irq_ack_w (/* ? */)
Memory Area:sound_map
Address RangeLengthFunctionDescription
0x0000-0x7FFF32768ROM
0x80001Readcop01_sound_irq_ack_w
0xC000-0xC7FF2048RAM
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:audiocpu
Address RangeLengthLabel/LocationDescription
0x0000-0x3FFF1638411.15bCRC(576183ea) (Fluke: D42E)
0x0000-0x7FFF3276810.ic2CRC(1a5d2bb1) (Fluke: AEC7)
Memory Area:gfx1
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFF819210.15gCRC(17874300) (Fluke: DE76)
Memory Area:gfx2
Address RangeLengthLabel/LocationDescription
0x0000-0x3FFF163844.15cCRC(84d29e76) (Fluke: D0D3)
0x4000-0x7FFF163845.16cCRC(f7bb8d82) (Fluke: 6A95)
Memory Area:gfx3
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFF81926.3gCRC(6ff88615) (Fluke: B336)
0x2000-0x9FFF327687.8gCRC(e79ea66f) (Fluke: FD0A)
0xA000-0xBFFF81928.3eCRC(29f6eb44) (Fluke: 17D3)
0xC000-0x13FFF327689.8eCRC(b9f64c6f) (Fluke: EF15)
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x0000-0x3FFF163841.2bCRC(bc8e4557) (Fluke: EF1C)
0x4000-0x7FFF163842.4bCRC(fb73d684) (Fluke: 388A)
0x8000-0xBFFF163843.5bCRC(b14b6ab8) (Fluke: F04E)
Memory Area:proms
Address RangeLengthLabel/LocationDescription
0x0000-0x00FF256clr.13dCRC(c4cf0bdd),red (Fluke: 239F)
0x0100-0x01FF256clr.14dCRC(5b3b8a9b),green (Fluke: C0F6)
0x0200-0x02FF256clr.15dCRC(6c072a64),blue (Fluke: D5D0)
0x0300-0x03FF256clr.19dCRC(19b66ac6),tile lookup table (Fluke: C2EB)
0x0400-0x04FF2562eCRC(d9c45126),sprite lookup table (Fluke: 311A)
0x0500-0x05FF25613bCRC(4a6f9a6d),state machine data used for video signals generation (not used in emulation) (Fluke: 9FBB)
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