Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:mgcs
Address RangeLengthFunctionDescription
0x0000-0x7FFFF524288ROM
0x300000-0x303FFF16384RAM
0x49C000-0x49C0034Write, Readmgcs_magic_w, mgcs_magic_r
0xA00000-0xA0FFFF65536Device Read/Write 8-bitigs017_igs031, igs017_igs031_device, read,write, 0x00ff
0xA12000-0xA120012Device Read/Write 8-bitoki, okim6295_device, read, write, 0x00ff
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:oki
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF524288s1502.u10CRC(a8a6ba58) (Fluke: 9001)
Memory Area:sprites
Address RangeLengthLabel/LocationDescription
0x0000-0x3FFFFF4194304m1501.u23CRC(96fce058) (Fluke: 01C6)
Memory Area:tilemaps
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF524288text.u25CRC(a37f9613) (Fluke: FB)
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