Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:madshark_map
Address RangeLengthFunctionDescription
0x0000-0xFFFFF1048576ROM(// ROM)
0x200000-0x20FFFF65536RAM(// RAM)
0x500000-0x5000012Read PortP1 (// P1)
0x500002-0x5000032Read PortP2 (// P2)
0x500004-0x5000052Read PortCOINS (// Coins)
0x0001Coin 1Active Low
0x0002Coin 2Active Low
0x0004Service 1Active Low
0x0008TiltActive Low
0x0010OffActive High
0x0000OnActive High
0x0020OffActive High
0x0000OnActive High
0x0040OffActive High
0x0000OnActive High
0x0080JapanActive High
0x0000WorldActive High
0x500008-0x50000B4Readseta_dsw_r (// DSW)
0x50000C-0x50000D2Device Writewatchdog, watchdog_timer_device, reset16_w
0x600000-0x6000056RAM Write, Sharedseta_vregs_w, vregs (// ? Coin Lockout + Video Registers)
0x600006-0x6000072Write NOP(// ?)
0x700400-0x700FFF3072RAM, Sharedpaletteram (// Palette)
0x800000-0x803FFF16384RAM Write, Sharedseta_vram_0_w, vram_0 (// VRAM 0&1)
0x880000-0x883FFF16384RAM Write, Sharedseta_vram_2_w, vram_2 (// VRAM 2&3)
0x900000-0x9000056RAM, Sharedvctrl_0 (// VRAM 0&1 Ctrl)
0x980000-0x9800056RAM, Sharedvctrl_2 (// VRAM 2&3 Ctrl)
0xA00000-0xA005FF1536RAM, Device Read/Writespritegen, seta001_device, spriteylow_r16, spriteylow_w16 (// Sprites Y)
0xA00600-0xA006078RAM, Device Read/Writespritegen, seta001_device, spritectrl_r16, spritectrl_w16
0xA80000-0xA800012RAM(// ? $4000)
0xB00000-0xB03FFF16384RAM, Device Read/Writespritegen, seta001_device, spritecode_r16, spritecode_w16 (// Sprites Code + X + Attr)
0xC00000-0xC000078Device Read/Write 8-bitpit, pit8254_device, read, write, 0x00ff
0xD00000-0xD03FFF16384Device Read/Writex1snd, x1_010_device, word_r, word_w (// Sound)
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:gfx1
Address RangeLengthLabel/LocationDescription
0x100000-0x1FFFFF1048576fq001004.202CRC(e56a1b5e) (Fluke: 7739)
Memory Area:x1snd
Address RangeLengthLabel/LocationDescription
0x0000-0xFFFFF1048576fq001007.26CRC(e4b33c13) (Fluke: 5060)
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