Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:eolith_map
Address RangeLengthFunctionDescription
0x0000-0x1FFFFF2097152RAM(// fort2b wants ram here)
0x40000000-0x401FFFFF2097152RAM
0x90000000-0x9003FFFF262144Read/Writeeolith_vram_r, eolith_vram_w
0xFC000000-0xFC0000034Readeolith_custom_r
0xFC400000-0xFC4000034Writesystemcontrol_w
0xFC800000-0xFC8000034Writesound_w
0xFCA00000-0xFCA000034Read PortDSW1
0xFCC00000-0xFCC0005B92Write NOP(// crt registers ?)
0xFD000000-0xFEFFFFFF33554432ROM, Regionuser1, 0
0xFFF80000-0xFFFFFFFF524288ROM, Regionmaincpu, 0
Memory Area:sound_io_map
Address RangeLengthFunctionDescription
0x0000-0x7FFF32768ROM Banksound_bank
0x00001Writesound_p1_w
0x80001Readsound_cmd_r
Memory Area:sound_prg_map
Address RangeLengthFunctionDescription
0x0000-0x7FFF32768ROM
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF524288u43.binCRC(9ef937de)
Memory Area:qs1000
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF524288u97.binCRC(4465fe8d)
0x80000-0xFFFFF524288qs1001a.u96CRC(d13c6407) (Fluke: 2CD3)
Memory Area:qs1000:cpu
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFF32768u107.binCRC(afd5263d) (Fluke: FDFA)
Memory Area:soundcpu
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFF32768u111.binCRC(52f419ea) (Fluke: 0CD3)
Memory Area:sounddata
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF524288u108.binCRC(ca65856f)
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