Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:main_map
Address RangeLengthFunctionDescription
0x0000-0x1FFFF131072ROM
0x80000-0x800012Read PortSYSTEM
0x80002-0x800032Read PortINPUTS
0x80008-0x800092Read PortDSWB
0x8000A-0x8000B2Read PortDSWA
0x84000-0x840012Writesound_w
0x88000-0x881FF512RAM Device Write, Sharedpalette, palette_device, write, palette
0x98000-0x980012RAM(/* Watchdog? */)
0x9CE00-0x9FFFF12800RAM Write, Sharedtilemap_w, videoram
0xB4000-0xB40012Writetilebank_w
0xC0000-0xCFFFF65536RAM
0xF8000-0xF87FF2048RAM(/* Never read from */)
Memory Area:sound_map
Address RangeLengthFunctionDescription
0x0000-0x7FFF32768ROM
0x8000-0x87FF2048RAM
0x98001Device Read/Writeoki, okim6295_device, read, write
0xA0001Device Readsoundlatch, generic_latch_8_device, read
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:audiocpu
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFF32768rom1CRC(223ccce5) (Fluke: BC63)
Memory Area:gfx1
Address RangeLengthLabel/LocationDescription
0x0000-0x3FFFF262144rom6CRC(eeeb94ba) (Fluke: 5501)
Memory Area:oki
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFFF131072rom2CRC(c7551e81) (Fluke: CAA1)
0x20000-0x3FFFF131072rom3CRC(e348ff5e) (Fluke: 868F)
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