Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:karatour_map
Address RangeLengthFunctionDescription
0x0000-0x7FFFF524288ROM(// ROM)
0x400000-0x4000012Read/Writemetro_soundstatus_r, metro_soundstatus_w (// From Sound CPU)
0x400002-0x4000032Read PortIN0 (// Inputs)
0x400002-0x4000032Writemetro_coin_lockout_1word_w (// Coin Lockout)
0x400004-0x4000052Read PortIN1 (//)
0x400006-0x4000072Read PortDSW0 (//)
0x0003LivesActive High
0x00011Active High
0x00002Active High
0x00033Active High
0x00024Active High
0x000cDifficultyActive High
0x0008EasyActive High
0x000cNormalActive High
0x0004HardActive High
0x0000Very_HardActive High
0x0010PartialActive High
0x0000FullActive High
0x0020OffActive High
0x0000OnActive High
0x0040Allow_ContinueActive High
0x0000NoActive High
0x0040YesActive High
0x0080Demo_SoundsActive High
0x0080OffActive High
0x0000OnActive High
0x40000A-0x40000B2Read PortDSW1 (//)
0x40000C-0x40000D2Read PortIN2 (//)
0x860000-0x86FFFF65536Readmetro_bankedrom_r (// Banked ROM)
0x870000-0x871FFF8192RAM(// ???)
0x872000-0x873FFF8192RAM Device Write, Sharedpalette, palette_device, write, palette (// Palette)
0x874000-0x874FFF4096RAM, Sharedspriteram (// Sprites)
0x875000-0x875FFF4096Read/Writekaratour_vram_0_r, karatour_vram_0_w (// Layer 0 (Part of))
0x876000-0x876FFF4096Read/Writekaratour_vram_1_r, karatour_vram_1_w (// Layer 1 (Part of))
0x877000-0x877FFF4096Read/Writekaratour_vram_2_r, karatour_vram_2_w (// Layer 2 (Part of))
0x878000-0x8787FF2048RAM, Sharedtiletable (// Tiles Set)
0x878800-0x87881320Write Only, Sharedvideoregs (// Video Registers)
0x878840-0x87884D14Write, Sharedmetro_blitter_w, blitter_regs (// Tiles Blitter)
0x878860-0x87886B12Write, Sharedmetro_window_w, window (// Tilemap Window)
0x878870-0x87887B12Write Only, Sharedscroll (// Scroll)
0x878880-0x8788812Write NOP(// ? CRT)
0x878890-0x8788912Write NOP(// ? CRT)
0x8788A2-0x8788A32Read/Writemetro_irq_cause_r, metro_irq_cause_w (// IRQ Cause / IRQ Acknowledge)
0x8788A4-0x8788A52Write Only, Sharedirq_enable (// IRQ Enable)
0x8788A8-0x8788A92Writemetro_soundlatch_w (// To Sound CPU)
0x8788AA-0x8788AB2Write Only, Sharedrombank (// Rom Bank)
0x8788AC-0x8788AD2Write Only, Sharedscreenctrl (// Screen Control)
0xF00000-0xF0FFFF65536RAM, Mirror0x0f0000 (// RAM (mirrored))
Memory Area:metro_sound_io_map
Address RangeLengthFunctionDescription
0x00001Writemetro_portb_w
0x00001Read/Writemetro_porta_r, metro_porta_w
0x00001Writemetro_sound_rombank_w
Memory Area:metro_sound_map
Address RangeLengthFunctionDescription
0x0000-0x3FFF16384ROM(/* External ROM */)
0x4000-0x7FFF16384ROM Bankbank1 (/* External ROM (Banked) */)
0x8000-0x87FF2048RAM(/* External RAM */)
0xFF00-0xFFFF256RAM(/* Internal RAM */)
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:audiocpu
Address RangeLengthLabel/LocationDescription
0x0000-0x3FFF16384e1.1iCRC(a4d95cfb) (Fluke: FE69)
Memory Area:oki
Address RangeLengthLabel/LocationDescription
0x0000-0x3FFFF262144e8.1dCRC(da88244d) (Fluke: 1E7D)
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