Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:attackfc_io_map
Address RangeLengthFunctionDescription
0x00001Read PortIN0
0x0001Joystick RightActive Low
0x0002Joystick LeftActive Low
0x0004Button 1Active Low
0x0008UnknownActive Low
0x0010UnknownActive Low
0x0020UnknownActive Low
0x0040UnknownActive Low
0x0080Coin 1Active Low
0x00021Write NOP(// lamp?)
0x00031Device Read/Writemb14241, mb14241_device, shift_result_r, shift_data_w
0x00041Write NOP(// sound enable?)
0x00051Write NOP(// watchdog?)
0x00061Write NOP(// sound?)
0x00071Device Writemb14241, mb14241_device, shift_count_w
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x0000-0x03FF102430a.binCRC(c12e3386)
0x0400-0x07FF102436a.binCRC(6738dcb9)
0x0800-0x0BFF102431a.binCRC(787a4658)
0x0C00-0x0FFF102437a.binCRC(ad6bfbbe)
0x1000-0x13FF102432a.binCRC(cbe0a711)
0x1800-0x1BFF102433a.binCRC(53147393)
0x1C00-0x1FFF102439a.binCRC(f538cf08)
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