Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:kickgoal_program_map
Address RangeLengthFunctionDescription
0x0000-0xFFFFF1048576ROM
0x800000-0x8000012Read PortP1_P2
0x0001Joystick RightActive Low
0x0002Joystick LeftActive Low
0x0004Joystick DownActive Low
0x0008Joystick UpActive Low
0x0010Button 1Active Low
0x0020Button 2Active Low
0x0040Button 3Active Low
0x0080UnknownActive Low
0x0100Joystick RightActive Low
0x0200Joystick LeftActive Low
0x0400Joystick DownActive Low
0x0800Joystick UpActive Low
0x1000Button 1Active Low
0x2000Button 2Active Low
0x4000Button 3Active Low
0x8000UnknownActive Low
0x800002-0x8000032Read PortSYSTEM
0x0001UnknownActive Low
0x0002UnknownActive Low
0x0004UnknownActive Low
0x0008UnknownActive Low
0x0010UnknownActive Low
0x0020UnknownActive Low
0x0040UnknownActive Low
0x0080UnknownActive Low
0x0100Coin 1Active Low
0x0200Coin 2Active Low
0x0400UnknownActive Low
0x1000Start 1Active Low
0x2000Start 2Active Low
0x4000UnknownActive Low
0x8000UnknownActive Low
0x800004-0x8000052Writeactionhw_snd_w
0x900000-0x9000056Writekickgoal_eeprom_w
0x900006-0x9000072Readkickgoal_eeprom_r
0xA00000-0xA03FFF16384RAM Write, Sharedkickgoal_fgram_w, fgram (/* FG Layer */)
0xA04000-0xA07FFF16384RAM Write, Sharedkickgoal_bgram_w, bgram (/* Higher BG Layer */)
0xA08000-0xA0BFFF16384RAM Write, Sharedkickgoal_bg2ram_w, bg2ram (/* Lower BG Layer */)
0xA0C000-0xA0FFFF16384RAM(// more tilemap?)
0xA10000-0xA1000F16Write Only, Sharedscrram (/* Scroll Registers */)
0xB00000-0xB007FF2048Write Only, Sharedspriteram (/* Sprites */)
0xC00000-0xC007FF2048RAM Device Write, Sharedpalette, palette_device, write, palette (// actionhw reads this)
0xFF0000-0xFFFFFF65536RAM
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:audiocpu
Address RangeLengthLabel/LocationDescription
0x0000-0x07FF2048pic16c57
Memory Area:gfx1
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF524288ic33CRC(5038f52a) (Fluke: D957)
0x80000-0xFFFFF524288ic34CRC(06e7094f) (Fluke: 24B6)
0x100000-0x17FFFF524288ic35CRC(ea010563) (Fluke: E609)
0x180000-0x1FFFFF524288ic36CRC(b6a86860) (Fluke: FFD6)
Memory Area:oki
Address RangeLengthLabel/LocationDescription
0x0000-0x3FFFF262144ic13BAD_DUMP CRC(c6cb56e9) (Fluke: 6FC0)
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