Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:audio_io
Address RangeLengthFunctionDescription
0x00001Writeint_ack_w (// comm out (1st Z80). seems to write here the value previously read through soundlatch (port 0x02).)
0x00021Device Readsoundlatch, generic_latch_8_device, read
0x0004-0x00052Device Writeaysnd, ay8910_device, data_address_w
0x00041Device Readaysnd, ay8910_device, data_r
Memory Area:audio_map
Address RangeLengthFunctionDescription
0x0000-0x0FFF4096ROM
0xC000-0xC7FF2048RAM
Memory Area:kas89_io
Address RangeLengthFunctionDescription
0x0040-0x00434Device Read/Writev9938, v9938_device, read, write
0x00801Writemux_w
0x00811Readmux_r
0x00821Writecontrol_w (/* Bit6 trigger the 138Hz osc. tied to main Z80's NMI.*/)
0x00831Writeled_mux_data_w
0x00841Writeled_mux_select_w
0x00851Writesound_comm_w
Memory Area:kas89_map
Address RangeLengthFunctionDescription
0x0000-0x7FFF32768ROM
0x00371Write NOP(/* WTF? */)
0x8000-0x81FF512RAM(/* empty */)
0x8200-0x83FF512RAM(/* 8200-83ff (PL1) */)
0x8400-0x85FF512RAM(/* 8400-85ff (PL2) */)
0x8600-0x87FF512RAM(/* 8600-87ff (PL3) */)
0x8800-0x89FF512RAM(/* 8800-89ff (PL4) */)
0x8A00-0x8BFF512RAM(/* 8a00-8bff (PL5) */)
0x8C00-0x8DFF512RAM(/* 8c00-8dff (PL6) */)
0x8E00-0x8FFF512RAM(/* empty */)
0x9000-0x97FF2048RAM
0x9800-0x9FFF2048RAM, Sharednvram
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:audiocpu
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFF32768k89_27256_son_2a58.binCRC(26636631)
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFF32768k89_original_program.binCRC(a02b3063)
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