Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:jungler_map
Address RangeLengthFunctionDescription
0x0000-0x7FFF32768ROM
0x8000-0x8FFF4096RAM Write, Sharedrallyx_videoram_w, videoram
0x9800-0x9FFF2048RAM
0xA000-0xA00F16Mirror, Write Only, Shared0x00f0, , radarattr (// jungler writes to a03x)
0xA0001Read PortP1
0x0001Joystick UpActive Low
0x0002UnusedActive Low
0x0004Service 1Active Low
0x0008Button 1Active Low
0x0010Joystick LeftActive Low
0x0020Joystick RightActive Low
0x0040Coin 2Active Low
0x0080Coin 1Active Low
0xA0801Read PortP2
0x0001Joystick UpActive Low
0x0002Joystick DownActive Low
0x0004UnusedActive Low
0x0008Button 1Active Low
0x0010Joystick RightActive Low
0x0020Joystick LeftActive Low
0x0040Start 2Active Low
0x0080Start 1Active Low
0xA0801Device Writewatchdog, watchdog_timer_device, reset_w
0xA1001Device Writesoundlatch, generic_latch_8_device, write
0xA1001Read PortDSW1
0x0080Joystick DownActive Low
0x007fUnusedActive Low
0xA1301Writerallyx_scrollx_w (/* only jungler and tactcian */)
0xA1401Writerallyx_scrolly_w (/* only jungler and tactcian */)
0xA1801Read PortDSW2
0x0007Coin_AActive High
0x00014C_1CActive High
0x00023C_1CActive High
0x00032C_1CActive High
0x00004C_3CActive High
0x00071C_1CActive High
0x00061C_2CActive High
0x00051C_3CActive High
0x00041C_4CActive High
0x0038Coin_BActive High
0x00084C_1CActive High
0x00103C_1CActive High
0x00182C_1CActive High
0x00004C_3CActive High
0x00381C_1CActive High
0x00301C_2CActive High
0x00281C_3CActive High
0x00201C_4CActive High
0x0040CabinetActive High
0x0000UprightActive High
0x0040CocktailActive High
0x0080OffActive High
0x0000OnActive High
0xA180-0xA1878Writelocomotn_latch_w
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:gfx1
Address RangeLengthLabel/LocationDescription
0x0000-0x07FF20485kCRC(924262bf) (Fluke: 0F6F)
0x0800-0x0FFF20485mCRC(131a08ac) (Fluke: C7C9)
Memory Area:gfx2
Address RangeLengthLabel/LocationDescription
0x0000-0x00FF25682s129.10gCRC(c59c51b7),dots (Fluke: 45ED)
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x0000-0x0FFF4096jungr1CRC(5bd6ad15) (Fluke: ED73)
0x1000-0x1FFF4096jungr2CRC(dc99f1e3) (Fluke: 5C81)
0x2000-0x2FFF4096jungr3CRC(3dcc03da) (Fluke: 6CE8)
0x3000-0x3FFF4096jungr4CRC(f92e9940) (Fluke: A73E)
Memory Area:proms
Address RangeLengthLabel/LocationDescription
0x0000-0x001F3218s030.8bCRC(55a7e6d1),palette (Fluke: 4B6F)
0x0020-0x011F256tbp24s10.9dCRC(d223f7b8),loookup table (Fluke: B27F)
0x0120-0x013F3218s030.7aCRC(8f574815),video layout (not used) (Fluke: 6A54)
0x0140-0x015F326331-1.10aCRC(b8861096),video timing (not used) (Fluke: 11F3)
Memory Area:tpsound
Address RangeLengthLabel/LocationDescription
0x0000-0x0FFF40961bCRC(f86999c3) (Fluke: 44ED)
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