Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:jumpkids_main_map
Address RangeLengthFunctionDescription
0x0000-0x7FFFF524288ROM
0x100000-0x1000012Writejumpkids_sound_w
0x120000-0x123FFF16384RAM, Sharedmainram
0x140000-0x1407FF2048RAM Device Write, Sharedpalette, palette_device, write, palette
0x160000-0x1607FF2048RAM, Sharedspriteram (/* Bootleg sprite buffer */)
0x160800-0x1608078Write Only(/* writes past the end of spriteram */)
0x180000-0x18000F16Readtumblepopb_controls_r
0x18000C-0x18000D2Write NOP
0x1A0000-0x1A07FF2048RAM
0x300000-0x30000F16Writetumblepb_control_0_w
0x320000-0x320FFF4096Write, Sharedtumblepb_pf1_data_w, pf1_data
0x322000-0x322FFF4096Write, Sharedtumblepb_pf2_data_w, pf2_data
0x340000-0x3401FF512Write NOP(/* Unused row scroll */)
0x340400-0x34047F128Write NOP(/* Unused col scroll */)
0x342000-0x3421FF512Write NOP
0x342400-0x34247F128Write NOP
Memory Area:jumpkids_sound_map
Address RangeLengthFunctionDescription
0x0000-0x0FFF4096ROM
0x8000-0x87FF2048RAM
0x90001Writejumpkids_oki_bank_w
0x98001Device Read/Writeoki, okim6295_device, read, write
0xA0001Device Readsoundlatch, generic_latch_8_device, read
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:audiocpu
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFF3276822-ic19.3cCRC(bd619530) (Fluke: 8626)
Memory Area:oki
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFFF131072ic18.2cCRC(a63736c3) (Fluke: A134)
Memory Area:oki2
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF52428821-ic17.1cCRC(e5094f75) (Fluke: DD2D)
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