Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:jsk_map
Address RangeLengthFunctionDescription
0x50000-0x5FFFF65536Read/Writemainram_r, mainram_w (// RAM Mirror?)
0x210000-0x2100012Device Writewatchdog, watchdog_timer_device, reset16_w
0x400000-0x47FFFF524288RAM(// RAM?)
0x900000-0x9000078Read/Writelatch16_r, latch16_w
Memory Area:jsk_v810_mem
Address RangeLengthFunctionDescription
0x0000-0x1FFFF131072RAM
0x40000000-0x4000000F16Read/Writelatch32_r, latch32_w
0x80000000-0x8001FFFF131072RAM
0xC0000000-0xC001FFFF131072RAM
0xFFF80000-0xFFFFFFFF524288ROM, Regionsub, 0
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:gfx1
Address RangeLengthLabel/LocationDescription
0x0000-0x3FFFFF4194304jsk-a0.binCRC(18981a19) (Fluke: FE80)
0x400000-0x7FFFFF4194304jsk-b0.binCRC(f6df0ff9) (Fluke: EC02)
0x800000-0xBFFFFF4194304jsk-c0.binCRC(b8282939) (Fluke: A046)
0xC00000-0xFFFFFF4194304jsk-d0.binCRC(fc733e0c) (Fluke: BAF1)
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