Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:namco_30test_map
Address RangeLengthFunctionDescription
0x0000-0x003F64RAM(// internal I/O)
0x0040-0x007F64RAM(// more internal I/O, HC11 change pending)
0x007C1Read/Writehc11_mux_r,hc11_mux_w
0x007E1Read/Writehc11_okibank_r,hc11_okibank_w
0x0080-0x037F768RAM(// internal RAM)
0x0D80-0x0DBF64RAM(// EEPROM read-back data goes there)
0x20001Device Read/Writeoki, okim6295_device, read, write
0x4000-0x401F32Writenamco_30test_led_w (// 7-seg leds)
0x6000-0x60034Writenamco_30test_led_rank_w
0x60041Writenamco_30test_lamps_w
0x8000-0xFFFF32768ROM
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x0000-0xFFFF65536tt1-mpr0b.8pCRC(455043d5)
Memory Area:oki
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF524288tt1-voi0.7pCRC(b4fc5921)
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