Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:inufuku_map
Address RangeLengthFunctionDescription
0x0000-0xFFFFF1048576ROM(// main rom)
0x180000-0x1800012Read PortP1
0x180002-0x1800032Read PortP2
0x180004-0x1800052Read PortSYSTEM
0x180006-0x1800072Read PortP4
0x180008-0x1800092Read PortEXTRA
0x18000A-0x18000B2Read PortP3
0x200000-0x2000012Write PortEEPROMOUT
0x280000-0x2800012Writeinufuku_soundcommand_w (// sound command)
0x300000-0x301FFF8192RAM Device Write, Sharedpalette, palette_device, write, palette (// palette ram)
0x380000-0x3801FF512Write Only, Sharedbg_rasterram (// bg raster ram)
0x400000-0x401FFF8192Read/Write, Sharedinufuku_bg_videoram_r, inufuku_bg_videoram_w, bg_videoram (// bg ram)
0x402000-0x403FFF8192Read/Write, Sharedinufuku_tx_videoram_r, inufuku_tx_videoram_w, tx_videoram (// text ram)
0x404000-0x40FFFF49152RAM(// ?? mirror (3on3dunk))
0x580000-0x581FFF8192RAM, Sharedspriteram1 (// sprite table + sprite attribute)
0x600000-0x61FFFF131072RAM, Sharedspriteram2 (// cell table)
0x780000-0x78001320Writeinufuku_palettereg_w (// bg & text palettebank register)
0x7A0000-0x7A002336Writeinufuku_scrollreg_w (// bg & text scroll register)
0x800000-0xBFFFFF4194304ROM(// data rom)
0xFD0000-0xFDFFFF65536RAM(// work ram)
Memory Area:inufuku_sound_io_map
Address RangeLengthFunctionDescription
0x00001Writeinufuku_soundrombank_w
0x00041Device Read, Writesoundlatch, generic_latch_8_device, read, pending_command_clear_w
0x0008-0x000B4Device Read/Writeymsnd, ym2610_device, read, write
Memory Area:inufuku_sound_map
Address RangeLengthFunctionDescription
0x0000-0x77FF30720ROM
0x7800-0x7FFF2048RAM
0x8000-0xFFFF32768ROM Bankbank1
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:audiocpu
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFFF131072sound_prog_97_1_13.u107CRC(d9d42805)
Memory Area:gfx3
Address RangeLengthLabel/LocationDescription
0x0000-0x3FFFFF4194304lh535kwz.u34CRC(7372ce78)
0x400000-0x7FFFFF4194304lh535kv0.u36CRC(247e5741)
0x800000-0xBFFFFF4194304lh535kv2.u38CRC(76449b1e)
0xC00000-0xDFFFFF2097152lh537nn5.u20CRC(f457cd3b)
0x1000000-0x13FFFFF4194304lh536pnm.u32CRC(bc39e449)
Memory Area:ymsnd
Address RangeLengthLabel/LocationDescription
0x0000-0xFFFFF1048576lh5388r1.u53CRC(765d892f)
Memory Area:ymsnd.deltat
Address RangeLengthLabel/LocationDescription
0x0000-0x2FFFFF3145728lh536pkl.u51CRC(e4919abf)
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