Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:fitfight_main_map
Address RangeLengthFunctionDescription
0x0000-0xFFFFF1048576ROM
0x100000-0x1000012Write Only, Sharedfof_100000
0x200000-0x2000012Read PortP1_P2
0x300000-0x3000012Read PortEXTRA (// for 'histryma' only)
0x400000-0x4000012Read PortSYSTEM_DSW2
0x500000-0x5000012Read PortDSW3_DSW1
0x600000-0x6000012Write Only, Sharedfof_600000
0x700000-0x7000012Write, Sharedfitfight_700000_w, fof_700000
0x800000-0x8000012RAM, Sharedfof_800000
0x900000-0x9000012RAM, Sharedfof_900000 (//mid tilemap scroll)
0xA00000-0xA000012RAM, Sharedfof_a00000 (//bak tilemap scroll)
0xB00000-0xB03FFF16384RAM(/* unused layer? */)
0xB04000-0xB07FFF16384RAM Write, Sharedfof_bak_tileram_w, fof_bak_tileram
0xB08000-0xB0BFFF16384RAM Write, Sharedfof_mid_tileram_w, fof_mid_tileram
0xB0C000-0xB0FFFF16384RAM Write, Sharedfof_txt_tileram_w, fof_txt_tileram
0xB10000-0xB13FFF16384RAM(//used by histryma @0x0000b25a)
0xB14000-0xB17FFF16384RAM(//used by histryma @0x0000b25a,b270)
0xB18000-0xB1BFFF16384RAM(//used by histryma @0x0000b25a,b270,b286)
0xC00000-0xC00FFF4096RAM Device Write, Sharedpalette, palette_device, write, palette
0xD00000-0xD007FF2048RAM, Sharedspriteram
0xE00000-0xE0FFFF65536RAM
0xFF0000-0xFFFFFF65536RAM(// hot mind uses RAM here (mirror?))
Memory Area:snd_io
Address RangeLengthFunctionDescription
0x00001Read, Writesnd_portb_r, snd_portb_w
0x00001Read, Writesnd_portc_r, snd_portc_w
0x00001Read, Writesnd_porta_r, snd_porta_w
Memory Area:snd_mem
Address RangeLengthFunctionDescription
0x0000-0x3FFF16384ROM
0x4000-0x7FFF16384ROM Bankbank1 (/* ??? External ROM */)
0x8000-0x87FF2048RAM
0xFF00-0xFFFF256RAM
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:audiocpu
Address RangeLengthLabel/LocationDescription
0x0000-0x3FFF1638422.u23CRC(ca0327a2)
Memory Area:gfx1
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFFF13107229.binCRC(cd4cab01)
0x40000-0x5FFFF13107230.binCRC(33f991b5)
0x80000-0x9FFFF13107225.binCRC(21e7c729)
0xC0000-0xDFFFF13107226.binCRC(5802e7d0)
Memory Area:gfx2
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFFF13107223.binCRC(4d2c79ed)
0x100000-0x11FFFF13107224.binCRC(f43618d0)
0x200000-0x21FFFF13107227.binCRC(9cee7e50)
0x300000-0x31FFFF13107228.binCRC(059c7bcf)
Memory Area:oki
Address RangeLengthLabel/LocationDescription
0x0000-0x3FFFF26214419.u18CRC(296d71da)
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