Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:f3_map
Address RangeLengthFunctionDescription
0x0000-0x1FFFFF2097152ROM
0x300000-0x30007F128Writef3_sound_bankswitch_w
0x400000-0x41FFFF131072Mirror, RAM, Shared0x20000, , f3_ram
0x440000-0x447FFF32768RAM Write, Sharedf3_palette_24bit_w, paletteram
0x4A0000-0x4A001F32Read/Writef3_control_r, f3_control_w
0x4C0000-0x4C00034Write 16-bitf3_unk_w,0xffffffff
0x600000-0x60FFFF65536Read/Write 16-bitf3_spriteram_r,f3_spriteram_w,0xffffffff (//AM_SHARE("spriteram"))
0x610000-0x61BFFF49152Read/Write 16-bitf3_pf_data_r,f3_pf_data_w,0xffffffff (//AM_SHARE("f3_pf_data"))
0x61C000-0x61DFFF8192Read/Write 16-bitf3_videoram_r,f3_videoram_w,0xffffffff (//AM_SHARE("videoram"))
0x61E000-0x61FFFF8192Read/Write 16-bitf3_vram_r,f3_vram_w,0xffffffff (//AM_SHARE("f3_vram"))
0x620000-0x62FFFF65536Read/Write 16-bitf3_lineram_r,f3_lineram_w,0xffffffff (//AM_SHARE("f3_line_ram"))
0x630000-0x63FFFF65536Read/Write 16-bitf3_pivot_r,f3_pivot_w,0xffffffff (//AM_SHARE("f3_pivot_ram"))
0x660000-0x66000F16Write 16-bitf3_control_0_w,0xffffffff
0x660010-0x66001F16Write 16-bitf3_control_1_w,0xffffffff
0xC00000-0xC007FF2048RAM, Sharedsnd_shared
0xC80000-0xC800034Writef3_sound_reset_0_w
0xC80100-0xC801034Writef3_sound_reset_1_w
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Sorry, We do not have ROM Memory Map information for this game.
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