Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:brickzn_io_map
Address RangeLengthFunctionDescription
0x00001Writebrickzn_disab_palram_w (// Disable Palette RAM)
0x00A11Writebrickzn_enab_palram_w (// Enable Palette RAM)
Memory Area:brickzn_map
Address RangeLengthFunctionDescription
0x0000-0x7FFF32768ROM(// ROM)
0x8000-0xBFFF16384ROM Bankbank1 (// Banked ROM)
0xC0401Writebrickzn_rombank_w (// ROM Bank)
0xC0601Writebrickzn_sprbank_w (// Sprite RAM Bank + Flip Screen + Protection)
0xC0A01Writebrickzn_multi_w (// Palette RAM Bank / Sound Latch / ...)
0xC0C01Writebrickzn_prot2_w (// Protection 2)
0xC1001Read PortP1 (// P1 (Buttons))
0xC1011Read PortP2 (// P2 (Buttons))
0xC1021Read PortDSW1 (// DSW 1)
0x0007CoinageActive High
0x00005C_1CActive High
0x00014C_1CActive High
0x00023C_1CActive High
0x00032C_1CActive High
0x00071C_1CActive High
0x00061C_2CActive High
0x00051C_3CActive High
0x00041C_4CActive High
0x0038DifficultyActive High
0x0038EasiestActive High
0x0030Very_EasyActive High
0x0028EasyActive High
0x0020ModerateActive High
0x0018NormalActive High
0x0010HarderActive High
0x0008Very_HardActive High
0x0000HardestActive High
0x0080Demo_SoundsActive High
0x0080OffActive High
0x0000OnActive High
0xC1031Read PortDSW2 (// DSW 2)
0x0001Flip_ScreenActive High
0x0001OffActive High
0x0000OnActive High
0x0002CabinetActive High
0x0002UprightActive High
0x0000CocktailActive High
0x0000NoActive High
0x0004YesActive High
0x0038Bonus_LifeActive High
0x003010KActive High
0x002830KActive High
0x001850K, Every 50KActive High
0x002050KActive High
0x0010100K, Every 50KActive High
0x0008100K, Every 100KActive High
0x0000200K, Every 100KActive High
0x0038NoneActive High
0x00c0LivesActive High
0x00802Active High
0x00c03Active High
0x00404Active High
0x00005Active High
0xC1081Read PortSPIN1 (// P1 (Spinner))
0xC10C1Read PortSPIN2 (// P2 (Spinner))
0xC1401Readbrickzn_cheats_r (// Cheats / Debugging Inputs)
0xC600-0xC7FF512Read/Write, Sharedbanked_paletteram_r, brickzn_banked_paletteram_w, paletteram (// Palette (Banked))
0xC800-0xDFFF6144RAM, Sharedwram (// Work RAM)
0xE000-0xFFFF8192Read/Writesuna8_banked_spriteram_r, suna8_banked_spriteram_w (// Sprites (Banked))
Memory Area:brickzn_pcm_io_map
Address RangeLengthFunctionDescription
0x00001Device Readsoundlatch2, generic_latch_8_device, read (// From Sound CPU)
0x00001Device Writeldac, dac_byte_interface, write
0x00011Device Writerdac, dac_byte_interface, write
0x00021Device Writeldac2, dac_byte_interface, write
0x00031Device Writerdac2, dac_byte_interface, write
Memory Area:brickzn_pcm_map
Address RangeLengthFunctionDescription
0x0000-0xFFFF65536ROM(// ROM)
Memory Area:brickzn_sound_map
Address RangeLengthFunctionDescription
0x0000-0xBFFF49152ROM(// ROM)
0xC000-0xC0012Device Writeymsnd, ym3812_device, write
0xC002-0xC0032Device Writeaysnd, ay8910_device, address_data_w
0xE000-0xE7FF2048RAM(// RAM)
0xF0001Device Writesoundlatch2, generic_latch_8_device, write (// To PCM CPU)
0xF8001Device Readsoundlatch, generic_latch_8_device, read (// From Main CPU)
Memory Area:brickzn11_map
Address RangeLengthFunctionDescription
0x0000-0x7FFF32768ROM(// ROM)
0x8000-0xBFFF16384ROM Bankbank1 (// Banked ROM)
0xC0001Device Writesoundlatch, generic_latch_8_device, write (// To Sound CPU)
0xC0401Writebrickzn_sprbank_w (// Sprite RAM Bank + Flip Screen + Protection)
0xC0601Writebrickzn_rombank_w (// ROM Bank)
0xC0801Writebrickzn_leds_w (// Leds)
0xC0A01Writebrickzn_palbank_w (// Palette RAM Bank)
0xC1001Read PortP1 (// P1 (Buttons))
0xC1011Read PortP2 (// P2 (Buttons))
0xC1021Read PortDSW1 (// DSW 1)
0x0007CoinageActive High
0x00005C_1CActive High
0x00014C_1CActive High
0x00023C_1CActive High
0x00032C_1CActive High
0x00071C_1CActive High
0x00061C_2CActive High
0x00051C_3CActive High
0x00041C_4CActive High
0x0038DifficultyActive High
0x0038EasiestActive High
0x0030Very_EasyActive High
0x0028EasyActive High
0x0020ModerateActive High
0x0018NormalActive High
0x0010HarderActive High
0x0008Very_HardActive High
0x0000HardestActive High
0x0080Demo_SoundsActive High
0x0080OffActive High
0x0000OnActive High
0xC1031Read PortDSW2 (// DSW 2)
0x0001Flip_ScreenActive High
0x0001OffActive High
0x0000OnActive High
0x0002CabinetActive High
0x0002UprightActive High
0x0000CocktailActive High
0x0000NoActive High
0x0004YesActive High
0x0038Bonus_LifeActive High
0x003010KActive High
0x002830KActive High
0x001850K, Every 50KActive High
0x002050KActive High
0x0010100K, Every 50KActive High
0x0008100K, Every 100KActive High
0x0000200K, Every 100KActive High
0x0038NoneActive High
0x00c0LivesActive High
0x00802Active High
0x00c03Active High
0x00404Active High
0x00005Active High
0xC1081Read PortSPIN1 (// P1 (Spinner))
0xC10C1Read PortSPIN2 (// P2 (Spinner))
0xC1401Readbrickzn_cheats_r (// Cheats / Debugging Inputs)
0xC600-0xC7FF512Read/Write, Sharedbanked_paletteram_r, brickzn_banked_paletteram_w, paletteram (// Palette (Banked))
0xC800-0xDFFF6144RAM, Sharedwram (// Work RAM)
0xE000-0xFFFF8192Read/Writesuna8_banked_spriteram_r, suna8_banked_spriteram_w (// Sprites (Banked))
Memory Area:hardhea2_map
Address RangeLengthFunctionDescription
0x0000-0x7FFF32768ROM(// ROM)
0x8000-0xBFFF16384ROM Bankbank1 (// Banked ROM)
0xC0001Read PortP1 (// P1 (Inputs))
0xC0011Read PortP2 (// P2)
0xC0021Read PortDSW1 (// DSW 1)
0x0007CoinageActive High
0x00005C_1CActive High
0x00014C_1CActive High
0x00023C_1CActive High
0x00032C_1CActive High
0x00071C_1CActive High
0x00061C_2CActive High
0x00051C_3CActive High
0x00041C_4CActive High
0x0038DifficultyActive High
0x0038EasiestActive High
0x0030Very_EasyActive High
0x0028EasyActive High
0x0020ModerateActive High
0x0018NormalActive High
0x0010HarderActive High
0x0008Very_HardActive High
0x0000HardestActive High
0x0080Demo_SoundsActive High
0x0080OffActive High
0x0000OnActive High
0xC0031Read PortDSW2 (// DSW 2)
0x0001Flip_ScreenActive High
0x0001OffActive High
0x0000OnActive High
0x0002CabinetActive High
0x0002UprightActive High
0x0000CocktailActive High
0x0000NoActive High
0x0004YesActive High
0x0038Bonus_LifeActive High
0x003010KActive High
0x002830KActive High
0x001850K, Every 50KActive High
0x002050KActive High
0x0010100K, Every 50KActive High
0x0008100K, Every 100KActive High
0x0000200K, Every 100KActive High
0x0038NoneActive High
0x00c0LivesActive High
0x00802Active High
0x00c03Active High
0x00404Active High
0x00005Active High
0xC0801Read PortBUTTONS (// vblank?)
0x0001UnknownActive Low
0x0002UnknownActive Low
0x0004UnknownActive Low
0x0008UnknownActive Low
0x0010UnknownActive Low
0x0020UnknownActive Low
0x0040CustomActive High
0x0080UnknownActive Low
0xC2001Writehardhea2_spritebank_w (// Sprite RAM Bank)
0xC2801Writehardhea2_rombank_w (// ROM Bank (?mirrored up to c2ff?))
0xC28C1Writehardhea2_rombank_w
0xC3001Writehardhea2_flipscreen_w (// Flip Screen)
0xC3801Writehardhea2_nmi_w (// ? NMI related ?)
0xC4001Writehardhea2_leds_w (// Leds + Coin Counter)
0xC4801Write NOP(// ~ROM Bank)
0xC5001Device Writesoundlatch, generic_latch_8_device, write (// To Sound CPU)
0xC5071Writehardhea2_rambank_1_w
0xC5081Writehardhea2_spritebank_0_w
0xC50F1Writehardhea2_spritebank_1_w
0xC5221Writehardhea2_rambank_0_w
0xC5281Writehardhea2_rambank_0_w
0xC5331Writehardhea2_rambank_0_w
0xC5561Writehardhea2_rambank_1_w
0xC5601Writehardhea2_rambank_1_w
0xC600-0xC7FF512RAM Device Write, Sharedpalette, palette_device, write, palette (// Palette)
0xC800-0xDFFF6144RAM Bankbank2 (// Work RAM (Banked))
0xE000-0xFFFF8192Read/Writesuna8_banked_spriteram_r, suna8_banked_spriteram_w (// Sprites (Banked))
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:audiocpu
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFF32768hrd-hd14CRC(79a3be51) (Fluke: 1133)
Memory Area:gfx1
Address RangeLengthLabel/LocationDescription
0x0000-0xFFFF65536hrd-hd1CRC(7e7b7a58) (Fluke: 857C)
0x10000-0x1FFFF65536hrd-hd2CRC(303ec802) (Fluke: 6899)
0x20000-0x2FFFF65536hrd-hd3CRC(3353b2c7) (Fluke: 0C21)
0x30000-0x3FFFF65536hrd-hd4CRC(dbc1f9c1) (Fluke: EED4)
0x40000-0x4FFFF65536hrd-hd5CRC(f738c0af) (Fluke: B590)
0x50000-0x5FFFF65536hrd-hd6CRC(bf90d3ca) (Fluke: 4565)
0x60000-0x6FFFF65536hrd-hd7CRC(992ce8cb) (Fluke: 46D5)
0x70000-0x7FFFF65536hrd-hd8CRC(359597a4) (Fluke: 090F)
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x10000-0x1FFFF65536hrd-hd10CRC(77ec5b0a) (Fluke: 24D6)
0x20000-0x2FFFF65536hrd-hd11CRC(12af8f8e) (Fluke: 17B4)
0x30000-0x3FFFF65536hrd-hd12CRC(35d13212) (Fluke: FE3E)
0x40000-0x4FFFF65536hrd-hd13CRC(3225e7d7) (Fluke: 6A54)
Memory Area:pcm
Address RangeLengthLabel/LocationDescription
0x0000-0xFFFF65536hrd-hd15CRC(bcbd88c3) (Fluke: EE78)
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