Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:hjingi_io_map
Address RangeLengthFunctionDescription
0x0001-0x00077Writedynax_blitter_rev2_w (// Blitter)
0x00201Writehanamai_keyboard_w (// keyboard row select)
0x00211Read PortCOINS (// Coins)
0x0001Gamble PayoutActive Low
0x0002Service 4Active Low
0x0004TestActive Low
0x0008Service 2Active Low
0x0010Memory ResetActive Low
0x0020Coin 2Active Low
0x0040Coin 1Active Low
0x0080Service 1Active Low
0x00221Readhjingi_keyboard_1_r (// P2 + Hopper)
0x00231Readhjingi_keyboard_0_r (// P1 + Hopper)
0x00241Read PortDSW1 (// DSW1)
0x0007HighestActive High
0x0006HigherActive High
0x0005HighActive High
0x0004MediumActive High
0x0003LowActive High
0x0002Very_LowActive High
0x0001Active High
0x0000Active High
0x0008BigActive High
0x0000SmallActive High
0x0010HighActive High
0x0000LowActive High
0x0020100Active High
0x0000200Active High
0x0000NoActive High
0x0040YesActive High
0x0000NoActive High
0x0080YesActive High
0x00251Read PortDSW3 (// DSW3)
0x0001OffActive High
0x0000OnActive High
0x0002CreditActive High
0x0000HopperActive High
0x0004Active LowActive High
0x0000Active HighActive High
0x0008OffActive High
0x0000OnActive High
0x0010OffActive High
0x0000OnActive High
0x0020OffActive High
0x0000OnActive High
0x0040OffActive High
0x0000OnActive High
0x0080OffActive High
0x0000OnActive High
0x00261Read PortDSW2 (// DSW2)
0x00031C_1CActive High
0x00021C_2CActive High
0x00011C_5CActive High
0x00001 Coin/10 CreditsActive High
0x00045Active High
0x000010Active High
0x00185Active High
0x001010Active High
0x000820Active High
0x000050Active High
0x00601Active High
0x00402Active High
0x00203Active High
0x00005Active High
0x0000NoActive High
0x0080YesActive High
0x00301Writeadpcm_reset_w (// MSM5205 reset)
0x00321Writeadpcm_data_w (// MSM5205 data)
0x0034-0x00352Device Writeym2413, ym2413_device, write (//)
0x00361Device Readaysnd, ay8910_device, data_r (// AY8910, DSW0)
0x00381Device Writeaysnd, ay8910_device, data_w (// AY8910)
0x003A1Device Writeaysnd, ay8910_device, address_w (//)
0x00401Writedynax_blit_pen_w (// Destination Pen)
0x00411Writedynax_blit_dest_w (// Destination Layer)
0x00421Writedynax_blit_palette01_w (// Layers Palettes)
0x00431Writedynax_blit_palette23_w (//)
0x00441Writehanamai_priority_w (// layer priority and enable)
0x00451Writedynax_blit_backpen_w (// Background Color)
0x00461Writedynax_blit_romregion_w (// Blitter ROM bank)
0x00471Writehnoridur_palbank_w
0x00501Writedynax_extra_scrollx_w (// screen scroll X)
0x00511Writedynax_extra_scrolly_w (// screen scroll Y)
0x00541Writehjingi_bank_w (//)
0x00561Writedynax_vblank_ack_w (// VBlank IRQ Ack)
0x00571Readret_ff (// Blitter Busy)
0x00601Writedynax_flipscreen_w (// Flip Screen)
0x00611Writehanamai_layer_half_w (// half of the interleaved layer to write to)
0x00621Writehnoridur_layer_half2_w (//)
0x00671Writedynax_blitter_ack_w (// Blitter IRQ Ack)
0x00701Writedynax_coincounter_0_w (// Coin Counters)
0x00711Writedynax_coincounter_1_w (//)
0x00721Writehjingi_hopper_w (// Hopper)
0x00731Writehjingi_lockout_w (// Coin Lockout)
0x00801Writehnoridur_rombank_w (// BANK ROM Select)
Memory Area:hjingi_mem_map
Address RangeLengthFunctionDescription
0x0000-0x01FF512ROM
0x0200-0x1FFF7680RAM, Sharednvram
0x2000-0x7FFF24576ROM
0x8000-0xFFFF32768Read Bank, Writebank1, hnoridur_palette_w
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:gfx1
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFFF131072h02.21CRC(9dde2d59) (Fluke: 6757)
0x0000-0x1FFFF131072h02.21CRC(9dde2d59) (Fluke: 6757)
0x20000-0x3FFFF131072h03.22CRC(1ac59443) (Fluke: CB04)
0x20000-0x3FFFF131072h03.22CRC(1ac59443) (Fluke: CB04)
0x40000-0x5FFFF131072h01.20CRC(24391ddc) (Fluke: 3AB7)
0x40000-0x5FFFF131072h01.20CRC(24391ddc) (Fluke: 3AB7)
0x60000-0x7FFFF131072h04.1CRC(3756c745) (Fluke: 1FD7)
0x60000-0x7FFFF131072h04.1CRC(3756c745) (Fluke: 1FD7)
0x80000-0x9FFFF131072h05.2CRC(249d360a) (Fluke: A5F9)
0x80000-0x9FFFF131072h05.2CRC(249d360a) (Fluke: A5F9)
0xA0000-0xBFFFF131072h06.3CRC(014a4945) (Fluke: CC90)
0xA0000-0xBFFFF131072h06.3CRC(014a4945) (Fluke: CC90)
0xC0000-0xDFFFF131072h07.4CRC(8b6f8a2d) (Fluke: 2377)
0xC0000-0xDFFFF131072h07.4CRC(8b6f8a2d) (Fluke: 2377)
0xE0000-0xFFFFF131072h08.5CRC(6f996e6e) (Fluke: 43E3)
0xE0000-0xFFFFF131072h08.5CRC(6f996e6e) (Fluke: 43E3)
Memory Area:gfx2
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFFF131072h09.6CRC(86bde64d) (Fluke: 36D2)
0x0000-0x1FFFF131072h09.6CRC(86bde64d) (Fluke: 36D2)
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFFF131072h10b.4aCRC(e1152b17) (Fluke: D391)
0x0000-0x1FFFF131072h10b.4aCRC(e1152b17)
© Copyright 2009-2025, ClassicSoft, LLC. All rights reserved
Powered by the ClassicSoft Web Content Framework V3