Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:fuuki16_map
Address RangeLengthFunctionDescription
0x0000-0xFFFFF1048576ROM(// ROM)
0x400000-0x40FFFF65536RAM(// RAM)
0x500000-0x501FFF8192RAM Write, Sharedvram_0_w, vram.0 (// Layers)
0x502000-0x503FFF8192RAM Write, Sharedvram_1_w, vram.1 (//)
0x504000-0x505FFF8192RAM Write, Sharedvram_2_w, vram.2 (//)
0x506000-0x507FFF8192RAM Write, Sharedvram_3_w, vram.3 (//)
0x600000-0x601FFF8192Mirror, Device Read/Write, Shared0x008000, fuukivid, fuukivid_device, fuuki_sprram_r, fuuki_sprram_w, spriteram (// Sprites, mirrored?)
0x700000-0x703FFF16384RAM Device Write, Sharedpalette, palette_device, write, palette (// Palette)
0x800000-0x8000012Read PortSYSTEM
0x810000-0x8100012Read PortP1_P2
0x880000-0x8800012Read PortDSW
0x8A0000-0x8A00012Writesound_command_w (// To Sound CPU)
0x8C0000-0x8C001F32RAM Write, Sharedvregs_w, vregs (// Video Registers)
0x8D0000-0x8D00034RAM, Sharedunknown (//)
0x8E0000-0x8E00012RAM, Sharedpriority (//)
Memory Area:fuuki16_sound_io_map
Address RangeLengthFunctionDescription
0x00001Writesound_rombank_w (// ROM Bank)
0x00111Device Read, Write NOPsoundlatch, generic_latch_8_device, read, (// From Main CPU / ? To Main CPU ?)
0x00201Writeoki_banking_w (// Oki Banking)
0x00301Write NOP(// ? In the NMI routine)
0x0040-0x00412Device Writeym1, ym2203_device, write
0x0050-0x00512Device Read/Writeym2, ym3812_device, read, write
0x00601Device Readoki, okim6295_device, read (// M6295)
0x00611Device Writeoki, okim6295_device, write (// M6295)
Memory Area:fuuki16_sound_map
Address RangeLengthFunctionDescription
0x0000-0x5FFF24576ROM(// ROM)
0x6000-0x7FFF8192RAM(// RAM)
0x8000-0xFFFF32768ROM Bankbank1 (// Banked ROM)
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:audiocpu
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFF32768no4.rom23CRC(dfbfdb81) (Fluke: C394)
Memory Area:gfx1
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFFFF209715258.rom20CRC(4dad0a2e) (Fluke: 6EE6)
Memory Area:gfx2
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFFFF209715260.rom3CRC(a50a3c1b) (Fluke: C505)
0x0000-0x1FFFFF209715260.rom3CRC(a50a3c1b) (Fluke: C505)
Memory Area:gfx3
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFFFF209715261.rom11CRC(7f1213b9) (Fluke: ADC7)
0x200000-0x3FFFFF209715259.rom15CRC(b83dcb70) (Fluke: 2BAC)
Memory Area:gfx4
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFFFF209715260.rom3CRC(a50a3c1b) (Fluke: C505)
0x0000-0x1FFFFF209715260.rom3CRC(a50a3c1b) (Fluke: C505)
Memory Area:oki
Address RangeLengthLabel/LocationDescription
0x0000-0x3FFFF262144n03.rom25CRC(a7bfb5ea) (Fluke: 6B84)
© Copyright 2009-2025, ClassicSoft, LLC. All rights reserved
Powered by the ClassicSoft Web Content Framework V3