Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:geebee_map
Address RangeLengthFunctionDescription
0x0000-0x1FFF8192ROM
0x2000-0x23FF1024Mirror, RAM Write, Shared0x400, geebee_videoram_w, geebee_videoram (// mirror used by kaitei due to a bug)
0x3000-0x37FF2048ROM, Regiongfx1, 0 (// 3000-33ff in geebee)
0x4000-0x40FF256RAM
0x5000-0x53FF1024Readgeebee_in_r
0x6000-0x6FFF4096Writegeebee_out6_w
0x7000-0x7FFF4096Writegeebee_out7_w
Memory Area:geebee_port_map
Address RangeLengthFunctionDescription
0x0050-0x00534Readgeebee_in_r
0x0060-0x006F16Writegeebee_out6_w
0x0070-0x007F16Writegeebee_out7_w
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:gfx1
Address RangeLengthLabel/LocationDescription
0x0000-0x03FF1024geebeeg.3aCRC(a45932ba) (Fluke: 3883)
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x0000-0x0FFF4096geebee.1kCRC(8a5577e0) (Fluke: 2F96)
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