Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:hd647180_mem_map
Address RangeLengthFunctionDescription
0x0000-0x3FFF16384ROM(/* Internal 16k byte ROM */)
0xFE00-0xFFFF512RAM(/* Internal 512 byte RAM */)
Memory Area:samesame_main_map
Address RangeLengthFunctionDescription
0x0000-0xFFFF65536ROM
0x40000-0x7FFFF262144ROM
0x80000-0x800034Writetoaplan1_tile_offsets_w
0x80006-0x800072Writetoaplan1_fcu_flipscreen_w
0xC0000-0xC3FFF16384RAM(/* Frame done at $c1ada */)
0x100000-0x1000012Read PortVBLANK
0x100002-0x1000032Writetoaplan1_intenable_w
0x100008-0x10000F8Writetoaplan1_bcu_control_w
0x104000-0x1047FF2048RAM Write, Sharedtoaplan1_bgpalette_w, bgpalette
0x106000-0x1067FF2048RAM Write, Sharedtoaplan1_fgpalette_w, fgpalette
0x140000-0x1400012Read PortP1
0x140002-0x1400032Read PortP2
0x140004-0x1400052Read PortDSWA
0x140006-0x1400072Read PortDSWB
0x140008-0x1400092Read PortSYSTEM
0x14000A-0x14000B2Readsamesame_port_6_word_r (/* Territory, and MCU ready */)
0x14000C-0x14000D2Writesamesame_coin_w (/* Coin counter/lockout */)
0x180000-0x1800012Writetoaplan1_bcu_flipscreen_w
0x180002-0x1800032Read/Writetoaplan1_tileram_offs_r, toaplan1_tileram_offs_w
0x180004-0x1800074Read/Writetoaplan1_tileram16_r, toaplan1_tileram16_w
0x180010-0x18001F16Read/Writetoaplan1_scroll_regs_r, toaplan1_scroll_regs_w
0x1C0000-0x1C00012Readtoaplan1_frame_done_r
0x1C0002-0x1C00032Read/Writetoaplan1_spriteram_offs_r, toaplan1_spriteram_offs_w
0x1C0004-0x1C00052Read/Writetoaplan1_spriteram16_r, toaplan1_spriteram16_w
0x1C0006-0x1C00072Read/Writetoaplan1_spritesizeram16_r, toaplan1_spritesizeram16_w
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:audiocpu
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFF32768hd647180.017
Memory Area:gfx2
Address RangeLengthLabel/LocationDescription
0x0000-0x001F32prom14.25bCRC(bc88cced),sprite attribute (flip/position) ??
0x0020-0x003F32prom15.20cCRC(a1e17492),???
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