Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:main_map
Address RangeLengthFunctionDescription
0x00011Write Only, Sharedscroll
0x00031Writefinalizr_videoctrl_w
0x00041Writefinalizr_flipscreen_w
0x08001Read PortDSW3
0x0001Flip_ScreenActive High
0x0000OffActive High
0x0001OnActive High
0x0002ControlsActive High
0x0002SingleActive High
0x0000DualActive High
0x00f0UnknownActive Low
0x08081Read PortDSW2
0x0003LivesActive High
0x00032Active High
0x00023Active High
0x00014Active High
0x00007Active High
0x0004CabinetActive High
0x0000UprightActive High
0x0004CocktailActive High
0x0018Bonus_LifeActive High
0x001830000 150000Active High
0x001050000 300000Active High
0x000830000Active High
0x000050000Active High
0x0060DifficultyActive High
0x0060EasyActive High
0x0040NormalActive High
0x0020HardActive High
0x0000Very_HardActive High
0x0080Demo_SoundsActive High
0x0080OffActive High
0x0000OnActive High
0x08101Read PortSYSTEM
0x0020UnknownActive Low
0x0040UnknownActive Low
0x0080CustomActive Low
0x08111Read PortP1
0x08121Read PortP2
0x08131Read PortDSW1
0x08181Device Writewatchdog, watchdog_timer_device, reset_w
0x08191Writefinalizr_coin_w
0x081A1Device Writesnsnd, sn76489a_device, write (/* This address triggers the SN chip to read the data port. */)
0x081B1Write NOP(/* Loads the snd command into the snd latch */)
0x081C1Writefinalizr_i8039_irq_w (/* custom sound chip */)
0x081D1Device Writesoundlatch, generic_latch_8_device, write (/* custom sound chip */)
0x2000-0x23FF1024RAM, Sharedcolorram
0x2400-0x27FF1024RAM, Sharedvideoram
0x2800-0x2BFF1024RAM, Sharedcolorram2
0x2C00-0x2FFF1024RAM, Sharedvideoram2
0x3000-0x31FF512RAM, Sharedspriteram
0x3200-0x37FF1536RAM
0x3800-0x39FF512RAM, Sharedspriteram_2
0x3A00-0x3FFF1536RAM
0x4000-0xFFFF49152ROM
Memory Area:sound_io_map
Address RangeLengthFunctionDescription
0x00001Readi8039_T1_r
0x0000-0x00FF256Device Readsoundlatch, generic_latch_8_device, read
0x00001Writei8039_irqen_w
0x00001Device Writedac, dac_byte_interface, write
0x00001Writei8039_T0_w
Memory Area:sound_map
Address RangeLengthFunctionDescription
0x0000-0x0FFF4096ROM
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:gfx1
Address RangeLengthLabel/LocationDescription
0x0000-0x001F32523h10.2fCRC(ec15dd15),palette (Fluke: 71E0)
0x0020-0x003F32523h11.3fCRC(54be2e83),palette (Fluke: 5487)
0x0040-0x013F256523h13.11fCRC(4e0647a0),characters (Fluke: BD75)
0x0140-0x023F256523h12.10fCRC(53166a2a),sprites (Fluke: A79B)
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x4000-0x7FFF16384523k01.9cCRC(716633cb) (Fluke: 1684)
0x8000-0xBFFF16384523k02.12cCRC(1bccc696) (Fluke: 8A71)
0xC000-0xFFFF16384523k03.13cCRC(c48927c6) (Fluke: 2934)
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