Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:sys386f_map
Address RangeLengthFunctionDescription
0x0000-0x3FFFF262144RAM, Sharedmainram
0x0010-0x00134Read 8-bitspi_status_r, 0x000000ff
0x0400-0x04034Read Port, WriteSYSTEM, ejsakura_input_select_w
0xffffffffUnusedActive Low
0x0404-0x04074Write 8-biteeprom_w, 0x000000ff
0x0408-0x040F8Device Write 8-bitymz, ymz280b_device, write, 0x000000ff
0x0484-0x04874Writepalette_dma_start_w
0x0490-0x04934Writevideo_dma_length_w
0x0494-0x04974Writevideo_dma_address_w
0x0600-0x06078Device Read 8-bitymz, ymz280b_device, read, 0x000000ff
0x060C-0x060F4Readejsakura_keyboard_r
0x200000-0x3FFFFF2097152ROM, Sharedshare1
0xFFE00000-0xFFFFFFFF2097152ROM, Region, Sharedmaincpu, 0, share1 (// ROM location in real-mode)
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:ymz
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFFF8388608sound1.83CRC(98783cfc) (Fluke: 798A)
0x0000-0x7FFFFF8388608sound1.83CRC(98783cfc) (Fluke: 798A)
0x800000-0xFFFFFF8388608sound2.84CRC(ff37e769) (Fluke: 64BC)
0x800000-0xFFFFFF8388608sound2.84CRC(ff37e769) (Fluke: 64BC)
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