Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:mj4simai_map
Address RangeLengthFunctionDescription
0x0000-0x1FFFFF2097152ROM(// ROM)
0x200000-0x20FFFF65536RAM(// RAM)
0x600000-0x6000012Readmj4simai_p1_r (// P1)
0x600002-0x6000032Readmj4simai_p2_r (// P2)
0x600004-0x6000052Writemj4simai_keyboard_w (// select keyboard row to read)
0x600006-0x6000072Device Readwatchdog, watchdog_timer_device, reset16_r
0x600100-0x6001012Read PortSYSTEM (//)
0x600200-0x6002012Write NOP(// Leds? Coins?)
0x600300-0x60030F16Writesound_bank_w (// Samples Banks)
0x600300-0x6003012Read PortDSW1 (// DSW 1)
0x600302-0x6003032Read PortDSW2 (// DSW 2)
0xB00000-0xB03FFF16384Device Read/Writex1snd, x1_010_device, word_r, word_w (// Sound)
0xC00000-0xC3FFFF262144RAM, Sharedspriteram (// Sprites)
0xC40000-0xC4FFFF65536RAM Device Write, Sharedpalette, palette_device, write, palette (// Palette)
0xC60000-0xC6003F64Write, Sharedvregs_w, vregs (// Video Registers)
0xFFFC00-0xFFFFFF1024Device Read/Writetmp68301, tmp68301_device, regs_r, regs_w (// TMP68301 Registers)
Memory Area:samshoot_map
Address RangeLengthFunctionDescription
0x0000-0x1FFFFF2097152ROM
0x200000-0x20FFFF65536RAM
0x300000-0x30FFFF65536RAM, Sharednvram
0x400000-0x4000012Read PortDSW1 (// DSW 1)
0x400002-0x4000032Read PortBUTTONS (// Buttons)
0x400300-0x40030F16Writesound_bank_w (// Samples Banks)
0x500000-0x5000012Read PortGUN1 (// P1)
0x580000-0x5800012Read PortGUN2 (// P2)
0x700000-0x7000012Read PortTRIGGER (// Trigger)
0x700002-0x7000032Read PortPUMP (// Pump)
0x700004-0x7000052Read Port, WriteCOIN, samshoot_coin_w (// Coins)
0x700006-0x7000072Device Readwatchdog, watchdog_timer_device, reset16_r (// Watchdog?)
0x800000-0x83FFFF262144RAM, Sharedspriteram (// Sprites)
0x840000-0x84FFFF65536RAM Device Write, Sharedpalette, palette_device, write, palette (// Palette)
0x860000-0x86003F64Write, Sharedvregs_w, vregs (// Video Registers)
0x900000-0x903FFF16384Device Read/Writex1snd, x1_010_device, word_r, word_w (// Sound)
0xFFFC00-0xFFFFFF1024Device Read/Writetmp68301, tmp68301_device, regs_r, regs_w (// TMP68301 Registers)
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:sprites
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFFF8388608as0901m01.u38CRC(1d6acf8f) (Fluke: 78D0)
0x800000-0xFFFFFF8388608as0902m01.u39CRC(c7ca2128) (Fluke: 49BE)
0x1000000-0x17FFFFF8388608as0903m01.u40CRC(e8ef81b3) (Fluke: 5E42)
0x1800000-0x1FFFFFF8388608as0904m01.u41CRC(d0f97fdc) (Fluke: FAB0)
Memory Area:x1snd
Address RangeLengthLabel/LocationDescription
0x100000-0x4FFFFF4194304as0905m01.u18CRC(8d8165bb) (Fluke: 3698)
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