Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:funtech_io_map
Address RangeLengthFunctionDescription
0x00001Writefuntech_lamps_w
0x00011Writefuntech_coins_w
0x00031Writefuntech_vreg_w
0x00041Read PortIN0
0x00051Read PortIN1
0x00061Read PortDSW1
0x00071Read PortDSW2
0x00101Read PortIN4
0x00111Device Writeaysnd, ay8910_device, data_w
0x00121Device Writeaysnd, ay8910_device, address_w
Memory Area:funtech_map
Address RangeLengthFunctionDescription
0x0000-0xBFFF49152ROM
0xC000-0xC1FF512RAM Device Write, Sharedpalette, palette_device, write, palette
0xC800-0xC9FF512RAM Device Write, Sharedpalette, palette_device, write_ext, palette_ext
0xD000-0xD7FF2048ROM(// maybe)
0xD800-0xDFFF2048RAM, Sharednvram
0xE000-0xEFFF4096RAM Write, Sharedfgram_w, fgram
0xF000-0xF1FF512RAM Write, Sharedreel1_ram_w, reel1ram
0xF200-0xF3FF512RAM Write, Sharedreel2_ram_w, reel2ram
0xF400-0xF5FF512RAM Write, Sharedreel3_ram_w, reel3ram
0xF600-0xF7FF512RAM
0xF840-0xF87F64RAM, Sharedreel1_scroll
0xF880-0xF8BF64RAM, Sharedreel2_scroll
0xF900-0xF93F64RAM, Sharedreel3_scroll
0xF9C0-0xF9FF64RAM, Sharedreel1_alt_scroll (// or a mirror, gets used in 'full screen' mode.)
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF524288u18.binCRC(d1154aac)
0x0000-0xFFFF65536u5.binCRC(ab19fd28)
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