Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:sailormn_map
Address RangeLengthFunctionDescription
0x0000-0x7FFFF524288ROM(// ROM)
0x100000-0x10FFFF65536RAM(// RAM)
0x110000-0x1100012RAM(// (agallet))
0x200000-0x3FFFFF2097152ROM(// ROM)
0x400000-0x407FFF32768RAM(// (agallet))
0x408000-0x40BFFF16384RAM, Sharedpaletteram.0 (// Palette)
0x40C000-0x40FFFF16384RAM(// (agallet))
0x410000-0x4100012RAM(// (agallet))
0x500000-0x507FFF32768RAM, Sharedspriteram.0 (// Sprites)
0x508000-0x50FFFF32768RAM, Sharedspriteram_2.0 (// Sprites?)
0x510000-0x5100012RAM(// (agallet))
0x600000-0x6000012Readsailormn_input0_r (// Inputs + Watchdog!)
0x600002-0x6000032Read PortIN1 (// Inputs + EEPROM)
0x700000-0x7000012Writesailormn_eeprom_msb_w (// EEPROM)
0x800000-0x807FFF32768RAM Write, Sharedcave_vram_0_w, vram.0 (// Layer 0)
0x880000-0x887FFF32768RAM Write, Sharedcave_vram_1_w, vram.1 (// Layer 1)
0x900000-0x907FFF32768RAM Write, Sharedcave_vram_2_w, vram.2 (// Layer 2)
0x908000-0x9080012RAM(// (agallet))
0xB80000-0xB8007F128Write Only, Sharedvideoregs.0 (// Video Regs)
0xB80000-0xB800078Readcave_irq_cause_r (// IRQ Cause (bit 2 tested!))
0xB8006C-0xB8006D2Readsoundflags_ack_r (// Communication)
0xB8006E-0xB8006F2Writesound_cmd_w (// To Sound CPU)
0xB8006E-0xB8006F2Readsoundlatch_ack_r (// From Sound CPU)
Memory Area:sailormn_sound_map
Address RangeLengthFunctionDescription
0x0000-0x3FFF16384ROM(// ROM)
0x4000-0x7FFF16384ROM Bankz80bank (// ROM (Banked))
0xC000-0xDFFF8192Mirror, RAM0x2000, (// RAM (8KB, mirrored))
Memory Area:sailormn_sound_portmap
Address RangeLengthFunctionDescription
0x00001Writesailormn_rombank_w (// Rom Bank)
0x00101Writesoundlatch_ack_w (// To Main CPU)
0x00201Readsoundflags_r (// Communication)
0x00301Readsoundlatch_lo_r (// From Main CPU)
0x00401Readsoundlatch_hi_r (//)
0x0050-0x00512Device Read/Writeymsnd, ym2151_device, read, write (// YM2151)
0x00601Device Read/Writeoki1, okim6295_device, read, write (// M6295 #0)
0x00701Writesailormn_okibank_w (// Samples Bank #0)
0x00801Device Read/Writeoki2, okim6295_device, read, write (// M6295 #1)
0x00C01Writesailormn_oki2bank_w (// Samples Bank #1)
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Sorry, We do not have ROM Memory Map information for this game.
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