Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:main_map
Address RangeLengthFunctionDescription
0x0000-0x7FFF32768ROM
0x8000-0x87FF2048RAM(// 6116)
0x88031Writenmi_enable_w
0x88051Writebgcolor_w
0x88071Writeflipscreen_w
0x9000-0x97FF2048RAM Write, Sharedvideoram_w, videoram (// 2114*4)
0x9800-0x98FF256RAM, Sharedspriteram (// 5101*2)
0xA0001Read PortIN1
0x0001Coin 1Active High
0x0002Coin 2Active High
0x0004Service 1Active High
0x0008Button 1Active High
0x0010Joystick UpActive High
0x0020Joystick DownActive High
0x0040Joystick LeftActive High
0x0080Joystick RightActive High
0xA8001Read PortIN2
0x0001UnusedActive High
0x0002Start 1Active High
0x0004Start 2Active High
0x0008Button 1Active High
0x0010Joystick UpActive High
0x0020Joystick DownActive High
0x0040Joystick LeftActive High
0x0080Joystick RightActive High
0xB8001Read Port, Device WriteDSW, soundlatch, generic_latch_8_device, write
0x0003Coin_AActive High
0x00022C_1CActive High
0x00001C_1CActive High
0x00011C_2CActive High
0x0003Free_PlayActive High
0x0004Coin_BActive High
0x00001C_5CActive High
0x00041C_6CActive High
0x0018LivesActive High
0x00003Active High
0x00084Active High
0x00105Active High
0x0018FreeActive High
0x0020Bonus_LifeActive High
0x000010k then every 100kActive High
0x002020k then every 100kActive High
0x0040Allow_ContinueActive High
0x0000OffActive High
0x0040OnActive High
0x0080CabinetActive High
0x0080UprightActive High
0x0000CocktailActive High
Memory Area:sound_io_map
Address RangeLengthFunctionDescription
0x00001Device Readsoundlatch, generic_latch_8_device, read
0x0020-0x00212Device Writeay1, ay8910_device, address_data_w
0x00221Write NOP(// bdir/bc2/bc1 1/0/1 inactive write)
0x00241Device Readay1, ay8910_device, data_r
0x0030-0x00312Device Writeay2, ay8910_device, address_data_w
0x00321Write NOP(// bdir/bc2/bc1 1/0/1 inactive write)
0x00341Device Readay2, ay8910_device, data_r
Memory Area:sound_map
Address RangeLengthFunctionDescription
0x0000-0x0FFF4096Mirror, ROM0x1000,
0x2000-0x27FF2048RAM(// 6116)
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:audiocpu
Address RangeLengthLabel/LocationDescription
0x0000-0x0FFF4096c15CRC(7d7779d1) (Fluke: 25F7)
Memory Area:gfx1
Address RangeLengthLabel/LocationDescription
0x0000-0x0FFF4096c10CRC(75ddbe56) (Fluke: 832A)
0x1000-0x1FFF4096c9CRC(2accb821) (Fluke: 425D)
Memory Area:gfx2
Address RangeLengthLabel/LocationDescription
0x0000-0x0FFF4096c11CRC(d90cd126) (Fluke: B134)
0x1000-0x1FFF4096c12CRC(b3bb39d7) (Fluke: C)
0x2000-0x2FFF4096c13CRC(3004010b) (Fluke: D780)
0x3000-0x3FFF4096c14CRC(fb5f0d31) (Fluke: 1207)
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x0000-0x0FFF4096c1CRC(62b21739) (Fluke: 4AF8)
0x1000-0x1FFF4096c2CRC(9ab1a0fa) (Fluke: F63F)
0x2000-0x2FFF4096c3CRC(bb29e100) (Fluke: 182B)
0x3000-0x3FFF4096c4CRC(c63d8f97) (Fluke: F15E)
0x4000-0x4FFF4096c5CRC(4d593942) (Fluke: ADEA)
0x5000-0x5FFF4096c6CRC(fb576963) (Fluke: 5ADA)
0x6000-0x6FFF4096c7CRC(2b8c4511) (Fluke: 1599)
0x7000-0x7FFF4096c8CRC(51cc22a7) (Fluke: 9DBC)
Memory Area:proms
Address RangeLengthLabel/LocationDescription
0x0000-0x001F32c.d19CRC(220bceeb) (Fluke: 0CD1)
0x0020-0x003F32c.d18CRC(7b9ed1b0) (Fluke: 1FFC)
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