Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:showhand_map
Address RangeLengthFunctionDescription
0x0000-0x1FFFF131072ROM
0x50000-0x50FFF4096RAM, Sharedspriteram
0x52000-0x520012Writeastrocorp_draw_sprites_w
0x54000-0x540012Read PortINPUTS
0x58000-0x580012Writeastrocorp_eeprom_w
0x5A000-0x5A0012Writeshowhand_outputs_w
0x5E000-0x5E0012Read PortEEPROMIN
0x60000-0x601FF512RAM Device Write, Sharedpalette, palette_device, write, palette
0x70000-0x73FFF16384RAM, Sharednvram (// battery)
0x80000-0x800012Writeastrocorp_sound_bank_w
0xA0000-0xA00012Writeastrocorp_screen_enable_w
0xD0000-0xD00012Read, Device Write 8-bitastrocorp_unk_r, oki, okim6295_device, write, 0xff00
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:oki
Address RangeLengthLabel/LocationDescription
0x0000-0x7FFFF5242885_zooCRC(b0c9f7aa)
0x0000-0x007F128zoo_93c46CRC(0053fcc4)
Memory Area:sprites
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFFFF209715229f1610mc.u26CRC(f5cfd915)
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