Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:wink_io
Address RangeLengthFunctionDescription
0x0000-0x001F32RAM Device Write, Sharedpalette, palette_device, write, palette (//0x10-0x1f is likely to be something else)
0x00211Writeplayer_mux_w (//??? no mux on the pcb.)
0x00221Writetile_banking_w
0x0025-0x00273Writewink_coin_counter_w
0x00401Device Writesoundlatch, generic_latch_8_device, write
0x00601Writesound_irq_w
0x00801Readanalog_port_r
0x00A01Readplayer_inputs_r
0x00A41Read PortDSW1 (//dipswitch bank2)
0x0001OffActive High
0x0000OnActive High
0x0002OffActive High
0x0000OnActive High
0x0004OffActive High
0x0000OnActive High
0x0008OffActive High
0x0000OnActive High
0x0010OffActive High
0x0000OnActive High
0x0020OffActive High
0x0000OnActive High
0x0040OffActive High
0x0000OnActive High
0x0080OffActive High
0x0000OnActive High
0x00A81Read PortDSW2 (//dipswitch bank1)
0x0001OffActive High
0x0000OnActive High
0x0002OffActive High
0x0000OnActive High
0x0004OffActive High
0x0000OnActive High
0x0008OffActive High
0x0000OnActive High
0x0010OffActive High
0x0000OnActive High
0x0020OffActive High
0x0000OnActive High
0x0040OffActive High
0x0000OnActive High
0x0080OffActive High
0x0000OnActive High
0x00B01Read PortDSW3 (//unused inputs)
0x0001OffActive High
0x0000OnActive High
0x0002OffActive High
0x0000OnActive High
0x0004OffActive High
0x0000OnActive High
0x0008OffActive High
0x0000OnActive High
0x0010OffActive High
0x0000OnActive High
0x0020OffActive High
0x0000OnActive High
0x0040OffActive High
0x0000OnActive High
0x0080OffActive High
0x0000OnActive High
0x00B41Read PortDSW4 (//dipswitch bank3)
0x0001OffActive High
0x0000OnActive High
0x0002OffActive High
0x0000OnActive High
0x0004OffActive High
0x0000OnActive High
0x0008OffActive High
0x0000OnActive High
0x0020OffActive High
0x0000OnActive High
0x0040OffActive High
0x0000OnActive High
0x0080OffActive High
0x0000OnActive High
0x00C0-0x00DF32Writeprot_w (//load load protection-buffer from upper address bus)
0x00C31Read NOP(//watchdog?)
0x00E0-0x00FF32Readprot_r (//load math unit from buffer & lower address-bus)
Memory Area:wink_map
Address RangeLengthFunctionDescription
0x0000-0x7FFF32768ROM
0x8000-0x87FF2048RAM
0x9000-0x97FF2048RAM, Sharednvram
0xA000-0xA3FF1024RAM Write, Sharedbgram_w, videoram
Memory Area:wink_sound_io
Address RangeLengthFunctionDescription
0x00001Device Read/Writeaysnd, ay8910_device, data_r, data_w
0x00801Device Writeaysnd, ay8910_device, address_w
Memory Area:wink_sound_map
Address RangeLengthFunctionDescription
0x0000-0x1FFF8192ROM
0x4000-0x43FF1024RAM
0x80001Device Readsoundlatch, generic_latch_8_device, read
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:audiocpu
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFF8192midcoin-wink05.romCRC(c6c9d9cf) (Fluke: B798)
Memory Area:gfx1
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFF8192midcoin-wink02.romCRC(d1cd9d06) (Fluke: 7541)
0x2000-0x3FFF8192midcoin-wink03.romCRC(2346f50c) (Fluke: EF2D)
0x4000-0x5FFF8192midcoin-wink04.romCRC(06dd229b) (Fluke: 3B4F)
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x0000-0x3FFF16384midcoin-wink00.romCRC(044f82d6) (Fluke: 39E9)
0x4000-0x7FFF16384midcoin-wink01.romCRC(acb0a392) (Fluke: E48E)
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