Memory Map

The following is a memory map that was generated based on the MAME source code (.180).  This information is only as accurate as the MAME driver is.  If you see any errors, please let me know what that error is.
 
The Memory Area is related to where the information is from (CPU, Sound Board, etc..), and it may also reflect what it has in common with other hardware.
Memory Area:brickzn_io_map
Address RangeLengthFunctionDescription
0x00001Writebrickzn_disab_palram_w (// Disable Palette RAM)
0x00A11Writebrickzn_enab_palram_w (// Enable Palette RAM)
Memory Area:brickzn_map
Address RangeLengthFunctionDescription
0x0000-0x7FFF32768ROM(// ROM)
0x8000-0xBFFF16384ROM Bankbank1 (// Banked ROM)
0xC0401Writebrickzn_rombank_w (// ROM Bank)
0xC0601Writebrickzn_sprbank_w (// Sprite RAM Bank + Flip Screen + Protection)
0xC0A01Writebrickzn_multi_w (// Palette RAM Bank / Sound Latch / ...)
0xC0C01Writebrickzn_prot2_w (// Protection 2)
0xC1001Read PortP1 (// P1 (Buttons))
0x0001Joystick LeftActive Low
0x0002Joystick RightActive Low
0x0010Button 1Active Low
0x0020Button 2Active Low
0x0040Start 1Active Low
0x0080Coin 1Active Low
0xC1011Read PortP2 (// P2 (Buttons))
0x0001Joystick LeftActive Low
0x0002Joystick RightActive Low
0x0010Button 1Active Low
0x0020Button 2Active Low
0x0040Start 2Active Low
0x0080Coin 2Active Low
0xC1021Read PortDSW1 (// DSW 1)
0x0007CoinageActive High
0x00005C_1CActive High
0x00014C_1CActive High
0x00023C_1CActive High
0x00032C_1CActive High
0x00071C_1CActive High
0x00061C_2CActive High
0x00051C_3CActive High
0x00041C_4CActive High
0x0038DifficultyActive High
0x0038EasiestActive High
0x0030Very_EasyActive High
0x0028EasyActive High
0x0020ModerateActive High
0x0018NormalActive High
0x0010HarderActive High
0x0008Very_HardActive High
0x0000HardestActive High
0x0080Demo_SoundsActive High
0x0080OffActive High
0x0000OnActive High
0xC1031Read PortDSW2 (// DSW 2)
0x0001Flip_ScreenActive High
0x0001OffActive High
0x0000OnActive High
0x0002CabinetActive High
0x0002UprightActive High
0x0000CocktailActive High
0x0000NoActive High
0x0004YesActive High
0x0038Bonus_LifeActive High
0x003010KActive High
0x002830KActive High
0x001850K, Every 50KActive High
0x002050KActive High
0x0010100K, Every 50KActive High
0x0008100K, Every 100KActive High
0x0000200K, Every 100KActive High
0x0038NoneActive High
0x00c0LivesActive High
0x00802Active High
0x00c03Active High
0x00404Active High
0x00005Active High
0xC1081Read PortSPIN1 (// P1 (Spinner))
0x00ffDialActive High
0xC10C1Read PortSPIN2 (// P2 (Spinner))
0x00ffDialActive High
0xC1401Readbrickzn_cheats_r (// Cheats / Debugging Inputs)
0xC600-0xC7FF512Read/Write, Sharedbanked_paletteram_r, brickzn_banked_paletteram_w, paletteram (// Palette (Banked))
0xC800-0xDFFF6144RAM, Sharedwram (// Work RAM)
0xE000-0xFFFF8192Read/Writesuna8_banked_spriteram_r, suna8_banked_spriteram_w (// Sprites (Banked))
Memory Area:brickzn_pcm_io_map
Address RangeLengthFunctionDescription
0x00001Device Writeldac, dac_byte_interface, write
0x00001Device Readsoundlatch2, generic_latch_8_device, read (// From Sound CPU)
0x00011Device Writerdac, dac_byte_interface, write
0x00021Device Writeldac2, dac_byte_interface, write
0x00031Device Writerdac2, dac_byte_interface, write
Memory Area:brickzn_pcm_map
Address RangeLengthFunctionDescription
0x0000-0xFFFF65536ROM(// ROM)
Memory Area:brickzn_sound_map
Address RangeLengthFunctionDescription
0x0000-0xBFFF49152ROM(// ROM)
0xC000-0xC0012Device Writeymsnd, ym3812_device, write
0xC002-0xC0032Device Writeaysnd, ay8910_device, address_data_w
0xE000-0xE7FF2048RAM(// RAM)
0xF0001Device Writesoundlatch2, generic_latch_8_device, write (// To PCM CPU)
0xF8001Device Readsoundlatch, generic_latch_8_device, read (// From Main CPU)
Memory Area:brickzn11_map
Address RangeLengthFunctionDescription
0x0000-0x7FFF32768ROM(// ROM)
0x8000-0xBFFF16384ROM Bankbank1 (// Banked ROM)
0xC0001Device Writesoundlatch, generic_latch_8_device, write (// To Sound CPU)
0xC0401Writebrickzn_sprbank_w (// Sprite RAM Bank + Flip Screen + Protection)
0xC0601Writebrickzn_rombank_w (// ROM Bank)
0xC0801Writebrickzn_leds_w (// Leds)
0xC0A01Writebrickzn_palbank_w (// Palette RAM Bank)
0xC1001Read PortP1 (// P1 (Buttons))
0x0001Joystick LeftActive Low
0x0002Joystick RightActive Low
0x0010Button 1Active Low
0x0020Button 2Active Low
0x0040Start 1Active Low
0x0080Coin 1Active Low
0xC1011Read PortP2 (// P2 (Buttons))
0x0001Joystick LeftActive Low
0x0002Joystick RightActive Low
0x0010Button 1Active Low
0x0020Button 2Active Low
0x0040Start 2Active Low
0x0080Coin 2Active Low
0xC1021Read PortDSW1 (// DSW 1)
0x0007CoinageActive High
0x00005C_1CActive High
0x00014C_1CActive High
0x00023C_1CActive High
0x00032C_1CActive High
0x00071C_1CActive High
0x00061C_2CActive High
0x00051C_3CActive High
0x00041C_4CActive High
0x0038DifficultyActive High
0x0038EasiestActive High
0x0030Very_EasyActive High
0x0028EasyActive High
0x0020ModerateActive High
0x0018NormalActive High
0x0010HarderActive High
0x0008Very_HardActive High
0x0000HardestActive High
0x0080Demo_SoundsActive High
0x0080OffActive High
0x0000OnActive High
0xC1031Read PortDSW2 (// DSW 2)
0x0001Flip_ScreenActive High
0x0001OffActive High
0x0000OnActive High
0x0002CabinetActive High
0x0002UprightActive High
0x0000CocktailActive High
0x0000NoActive High
0x0004YesActive High
0x0038Bonus_LifeActive High
0x003010KActive High
0x002830KActive High
0x001850K, Every 50KActive High
0x002050KActive High
0x0010100K, Every 50KActive High
0x0008100K, Every 100KActive High
0x0000200K, Every 100KActive High
0x0038NoneActive High
0x00c0LivesActive High
0x00802Active High
0x00c03Active High
0x00404Active High
0x00005Active High
0xC1081Read PortSPIN1 (// P1 (Spinner))
0x00ffDialActive High
0xC10C1Read PortSPIN2 (// P2 (Spinner))
0x00ffDialActive High
0xC1401Readbrickzn_cheats_r (// Cheats / Debugging Inputs)
0xC600-0xC7FF512Read/Write, Sharedbanked_paletteram_r, brickzn_banked_paletteram_w, paletteram (// Palette (Banked))
0xC800-0xDFFF6144RAM, Sharedwram (// Work RAM)
0xE000-0xFFFF8192Read/Writesuna8_banked_spriteram_r, suna8_banked_spriteram_w (// Sprites (Banked))
 

ROM Map for this game

 
This is the ROM map for the game.  This should tell you what address the ROM is at, how big it is, what it's used for.   
Memory Area:gfx1
Address RangeLengthLabel/LocationDescription
0x0000-0x1FFFF131072p5.m5CRC(ca59e2f7)
0x20000-0x3FFFF131072p4.l5CRC(cc8fb330)
0x40000-0x5FFFF131072p3.k5CRC(2e4f194b) (Fluke: 41C6)
0x60000-0x7FFFF131072p2.i5CRC(592d45ce)
0x80000-0x9FFFF131072p1.h5CRC(7a6bb583)
0xA0000-0xBFFFF131072p6.h7CRC(bbf31081) (Fluke: 751A)
Memory Area:maincpu
Address RangeLengthLabel/LocationDescription
0x10000-0x2FFFF131072p8.k7CRC(ec3e266d)
0x30000-0x4FFFF131072p7.i7CRC(4dd88631)
Memory Area:pcm
Address RangeLengthLabel/LocationDescription
0x0000-0xFFFF6553611.n10CRC(6c54161a) (Fluke: 9333)
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