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Donkey Kong Jr.
Platform: Arcade  
Game: Donkey Kong Jr.   Display Type: raster  
Manufacturer: Nintendo   Resolution (W x H): 256 x 224  
Year Released: 1982   Orientation: V  
Main CPU: Z80   Audio Channels: 1  
# of Players: 2   # of Buttons: 1  
# Simul. Players: 2P alt   Genres: Platform, Run Jump  
     
Controls: 4 way Joystick  
     
MAME Driver Status: good   MAME Driver Emulation: good  
MAME Driver Sound: good   MAME Driver Color: good  
MAME Driver Graphics: good    
MAME Source File: \src\mame\drivers\dkong.cpp  

Dip switches used by this game

The link below will take you to another page that shows all the dip switch settings for this game.  Dip Switches have their own page to make it more printer friendly.
 

Memory Map for this game

If you need a memory map for your game that you are working on repairing, you can view that with the link below. 

ROMS used by this game

The following is a list of ROMS that are used by this game.  Many games had multiple versions of ROMS.  If you are not sure which version of ROM you have, you can use the ROM Identification Page to upload an image and find out. 
Rom Name Ascending
Rom Size 
SHA1 
CRC32 
Fluke 9010A Signature 
Location 
Expand Donkey Kong Jr. (Japan) found in MAME ROM Set: dkongjrj Released in 1982 in the zip file pestplce.zip

PCBs for this game

The following is a list of the PCB's used by this game.  Many games had multiple versions of the different PCB's.  For more detailed information about a PCB, click on the Part # link for that PCB.
Part Number 
Description 
Stack Part Number 
Pcb Function 
Contributor 
No data to display

Parts for this game

The following is a list of the Parts that can be used by this game.  Many games used the same parts.  For more detailed information about a Part, click on the Part # link for that Part.
Part Number 
Part Type 
Description 
Manufacturer 
Part Group 
Sanyo 20EZ Monitor
WARNING! This monitor runs off 100V so do not plug it in to a normal outlet!
 
Don't let the name fool you.  It might have EZ in the name, but it's probably the hardest monitor to work on due to the amount of things you have to disassemble just to work on it.  
Sanyo 
730-A* HardwareThis is the roll down coin mech typically used in Nintendo games.  Nintendo used a variety of versions of this mech.  There is also a 730-A (without the *) that is different even though it shares the same model number.Asahi SeikoCoin Mech

Repair Logs for this game

The following is a list of the Repair Logs for this game.   For more detailed information about a Repair Log, click on the Title link for that Repair Log.
Title 
Symptom 
Solution 
Status 
Warped Image and More
Ooopps! Shouldn't have done that!
 
This one should be classified as a DOH! Issue, and is not recommended for anyone.
 
My friend, who I will call "Mr. X", was moving his monitor from one cab to another. To do so, he discharged the monitor and unknowingly disconnected the second anode from the hole. He then proceeded to transplant the monitor to the other machine. After hooking everything up, he turned the power on and found out the hard way the second anode was not connected.
Replaced the Yoke Fixed
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