The following are the Dip Switch settings based off of MAME 0.180 source code.
 
Use this information at your own risk!  The information was parsed from the MAME source code and could contain errors as to the state, order or descriptions of what the switches do.  If you find an error, please let me know on the Contact Us form and I will work on correcting the issue. 
 
 
 
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Manufactured by Data East Corporation, Released in 1988
ROM Version: Robocop (Japan)
Print
Dip Switch:SW1
12345678FunctionOption
     On  Demo SoundsOff
     Off  On*
      Off Flip ScreenOff*
      On On
       OffCabinetCocktail
       OnUpright*
Dip Switch:SW2
12345678FunctionOption
        DifficultyEasy
        Hard
        Hardest
        Player EnergyHigh
        Bonus Stage EnergyHigh*
        Brink TimeLess
        Bonus Stage EnergyLow
        Player EnergyLow
        Medium*
        Allow ContinueNo
        Brink TimeNormal*
        DifficultyNormal*
        Player EnergyVery High
        Allow ContinueYes*
ROM Version: Robocop (World revision 3)
Print
Dip Switch:SW1
12345678FunctionOption
     On  Demo SoundsOff
     Off  On*
      Off Flip ScreenOff*
      On On
       OffCabinetCocktail
       OnUpright*
Dip Switch:SW2
12345678FunctionOption
        DifficultyEasy
        Hard
        Hardest
        Bonus Stage EnergyHigh*
        Player EnergyHigh
        Brink TimeLess
        Bonus Stage EnergyLow
        Player EnergyLow
        Medium*
        Allow ContinueNo
        Brink TimeNormal*
        DifficultyNormal*
        Player EnergyVery High
        Allow ContinueYes*
ROM Version: Robocop (World revision 4)
Print
Dip Switch:SW1
12345678FunctionOption
     On  Demo SoundsOff
     Off  On*
      Off Flip ScreenOff*
      On On
       OffCabinetCocktail
       OnUpright*
Dip Switch:SW2
12345678FunctionOption
        DifficultyEasy
        Hard
        Hardest
        Bonus Stage EnergyHigh*
        Player EnergyHigh
        Brink TimeLess
        Player EnergyLow
        Bonus Stage EnergyLow
        Player EnergyMedium*
        Allow ContinueNo
        Brink TimeNormal*
        DifficultyNormal*
        Player EnergyVery High
        Allow ContinueYes*
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